vanwoods

ShockinglyGreen
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Everything posted by vanwoods

  1. GSDevTools blinks end of timeline on start

    Thank so far! I'll try to explain my problem more clearly the next time... Hope you have the solution for this problem.
  2. Hi, I noticed that GSDevTools causes an blink of the end of the timeline on the start of the animation. Is there a possibillity to get change this? Thanks.
  3. GSDevTools blinks end of timeline on start

    Thanks for your quick reply! I can see it in your link too. I'm working on OS 10.13.2, checked it in chrome and safari. if you hit command+r (refresh) than you can see the end of the timeline in just a blink (0.2 seconds or less) after that the animation starts. It goes real fast but you can see it before the animation starts. It's just one blink, to make it more clear. (the blue rectangle is very striking)
  4. GSDevTools blinks end of timeline on start

    Thanx Carl, Attached the fla. Hope you can see whats wrong. HT_banner_test_400x400px.zip
  5. GSDevTools blinks end of timeline on start

    I changed the GSAP version but the problem still exists. Is there an other solution for this?
  6. GSDevTools blinks end of timeline on start

    Yes that would be handy. Is a normal link also good? http://visiblemotion.nl/test/
  7. Fluid movement

    Hi! Is there a way to make this animation more fluid? .to(this.star_mc, .8, {delay:0.5, x: -490, y:-170}) .to(this.star_mc, .8, {ease: Sine.easeInOut, x: -400, y:-490}) .to(this.star_mc, .8, {ease: Sine.easeInOut, x: -105, y:-485}) .to(this.star_mc, .8, {ease: Sine.easeInOut, x: 20, y:-285}) .to(this.star_mc, .8, {ease: Sine.easeInOut, x: -320 , y:70}) It now goes hard from one point to the other? Or is this only possible when the star_mc follows a bezier path? I'm working in animateCC right now but i'm not sure if this is possible within animate? I'd prefer animate because i'm using the banner ad templates. Thanks in advance.
  8. Fluid movement

    Thanks @OSUblake Sounds clear i'll try to figure this out with my animation.
  9. Fluid movement

    Yes i increased the duration already. .to(this.star_mc, 2, {delay:0.5, x: -490, y:-170}) .to(this.star_mc, 2, { x: -400, y:-490}) .to(this.star_mc, 2, {x: -105, y:-485}) .to(this.star_mc, 1.5, {x: 20, y:-285}) .to(this.star_mc, 2.5, {x: -320 , y:70}) If it is stil not ok then i think i have to make a path with rounded corners of the star. So it can smoothly follow this. But it would be nice to keep this in Animate. Is this within animate? Thanks so far!
  10. Fluid movement

    Thanx Sahil, it looks much better now. TweenLite.defaultEase = Linear.easeNone; Does this mean there is always an ease in a tween even when not specified? Hope the client likes it better this way. Otherwise i still have to switch probably to follow bezier path option.
  11. Hi, I'm trying to figure out why my stagger isn't working in Animate CC. .staggerTo is possible from within Animate CC is it?! var root = this, tl; tl = new TimelineMax(); tl.staggerTo([root.headline, root.tagline, root.logo, root.cta], 1, {alpha: 1, ease: Back.easeOut}); Tried it with all the elements have the same instance name, but that doesn't work also. Somebody knows if there is an overview what can and can't be used from GSAP within Animate CC? Thanks in advance! Regards, vanWoods
  12. staggerTo within Animate CC

    I will try to figure that out! Thanks for pointing me to this direction.
  13. staggerTo within Animate CC

    Thanks Oliver16Years! It seems to work now, by adding the stagger number. Does Animate CC accepts one instance name for multiple objects? Makes it easier to target multiple elements. Just like adding one class for multiple elements in a DOM environment? Like this: tl = new TimelineMax(); tl.staggerTo([root.elements], 1, {alpha: 1, ease: Back.easeOut}, .2 ); It now only triggers the element on the top layer.
  14. Start mc invisible

    Hi all, I'm trying to figure this out: I'm want an mc to show up later in the timeline but it's already visible when my movie starts playing. Is there a way to make the mc "sint" invisible when the movie starts and then let it fade in later after the first 2 mc are finished? var timeline:TimelineLite = new TimelineLite(); timeline.append(new TweenLite(moon, 2, {y:"145"})); timeline.append(new TweenLite(textField, 3, {typewriter:"Hij komt..."})); timeline.append(new TweenLite(sint, 2, {y:"0", alpha: 0 })); Greetings vanWoods
  15. Start mc invisible

    You're right, it had to fade in. Not every mc has to show up imediately at the beginning of the swf, some of them have to show up later. So that was my question, it works now. thnx greensock!