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Irfanm

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  1. Oh, that's right. I've converted it to a stroke, but now it is not drawing. It is not showing up, but I believe that is because it is at 0% and it hasn't drawn. Might you have any suggestions on why it isn't showing up or drawing? Thank you so much!
  2. I'm trying to draw two SVG paths with the DrawPlugin, I've included the plugin as well as tweenLite. TweenLite.to("#D",.001,{drawSVG:"0%"}); TweenLite.to("#enali",.001,{drawSVG:"0%"}); TweenLite.to("#D",1.61803,{drawSVG:!0,delay:.48}); TweenLite.to("#enali",.5,{drawSVG:!0,delay:2.11803}); I've used this code before. First I undraw the paths or set it to zero and then I draw the first letter and then after a delay, draw the rest of the letters. The site is here: thesouthface.co. It is still under development and is image heavy/take a while to load. But the SVG draw should be the first thing that happens. Thank you for the help!
  3. Thank you very much! This helped me figure out exactly what I needed to do!
  4. Hi, I was trying to watch through the tutorial videos and I didn't see something for iteration count for a morph, is this possible with gsap? I already love all the amazing things I've been able to do, but how could I morph path with id #A to sibling path with id #B and then #B to #A, in an alternating direction indefinitely with a 3second delay inbetween? So it says on each morph for 3 seconds and then morphs to the other. I apologize if I am asking too much. Also, is there callback functions? What would this line look like if I did the above, but once B was finished, a function was called. Thank you
  5. Thank you so much! I'm not sure why there were multiple IDs. Alright; thank you!
  6. Hello, All I am trying to do is morph one shape (#step0) into (#fullFace0) after a 0.42s delay for 1s and then into (#fullFace0). I've done this before and I'm not sure what I am doing differently causing it to not work. The paths are all siblings with the destination morphs having display:none. I was getting a weird log in the console, but I looked that up and it was because the Morph plugin wasn't being added properly. That is resolved now, but I'm not sure why this morph isn't taking place. Thank you!
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