donaldleegraham
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Lynchburg, VA
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Slowly getting into Flex
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Son of a gun... thanks boss!
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OK... I found out the issue! I had my index.html pointing to my flash file in swf/VignetteFramework.swf and all of my other files where in here as well. SO... I moved all the SWFs to the same folder as the index.html file, and poof... magically it works. Not organized the way I really would like it in neat separate folder, but at least it works. Hope this helps others that run into the same issue. Lee
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Hi All, I'm having an issue with loading the SWFs with LoaderMax once I upload them to my HTTP server and try to view it via the HTML file. WORKS: When I Test compile shell.fla in the Flash CS5 Works when I directly access the shell via http://mydomain.com/VignetteFramework.swf DOESN't WORK: When I try to access the index.html file that loads VignetteFramework.swf I setup a debug textbox to capture an errors thrown by the loader when on the server, and it comes up with this: That is the last file that is appended to the loader. So I tried just removing it, recompiling, then uploading to the server. It through the error again, but with the new last file: It seems be having issues loading all the files when I try to view it via the HTML file. I've even tried prependURLs with a direct HTTP link on my server. No luck. Then I was thinking, perhaps a security issue, so I changed my Local Playback Security. No Luck. Any thoughts would be appreciated. Thanks, Lee
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Hi All, I was curious if there was some sort of stop command within LoaderMax? I'm building a mobile MP3 player and it loads fine every time the player launches, but the issue is caused when I hit the Play/Pause button. It works right the first time... playing & pausing. Next time I load it, and hit the Play/Pause button I get, "ArgumentError: Error #2068: Invalid sound." I have unload and dispose being called during my closeFunction, but I don't think it is working. When I click the menu item it autoPlays just fine. When I close it stops. Then I click on a different menu item, it loads and plays fine. I'm just having issues with the silly Play/Pause button. //This is the data for my scrollable menu as well as the associated audio. draggableList.dataProvider = [ {id: "1", title: "Introduction", audio: "http://mydomain.com/00.mp3", description: "Introduction"}, {id: "2", title: "Chapter 1", audio: "http://mydomain.com/01qa.mp3", description: "Chapter 1"}, {id: "3", title: "Chapter 1", audio: "http://mydomain.com/01.mp3", description: "Practice"}, ]; var o:Object = draggableList.selectedItem; var sound:MP3Loader = new MP3Loader(o.audio, {name:"audio", autoPlay:true}); sound.load(); playPauseBtn.addEventListener(MouseEvent.CLICK, playPauseFunction); closeBtn.addEventListener(MouseEvent.CLICK, closeFunction); function playPauseFunction(event:MouseEvent):void { sound.soundPaused = !sound.soundPaused; } function closeFunction(event:MouseEvent):void { sound.dispose(true); sound.unload(); trace("CLOSE"); }
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No worries. You are the man Jack! Thanks for the opportunity to beta test this new product!
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K. FYI... I do have a very generous crossdomain.xml file setup. <?xml version="1.0" encoding="utf-8"?>
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No worries! Its beta software Works like a champ locally (within the same folder)! I'm still getting a Security Sandbox error when I load the SWF from my localhost or remote server. The SWF loads now, BUT when I click on the it to scroll, its throws this error: Perhaps this is a limitation of AIR???
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Downloaded the latest build. Now I'm getting a new error: 1120: Access of undefined property AVM1Movie. LINE 260 of SWFLoader.as if (!_scriptAccessDenied && _loader.content is AVM1Movie) { My content is a simple AS3 SWF. I've attached my sample files.
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Sure thing...
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Downloaded today @ 11:10AM (EST)
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Hi All, Has anyone tried to use the LoaderMax Beta to load a SWF from localhost or a remote server using LoaderMax Beta & AIR 1.5? It works great in Flash Player 10, but there is a security error when I compile with AIR. I'm getting this security error: I'm just using the code from the sample: //IMPORTS import com.greensock.*; import com.greensock.loading.*; import flash.events.*; //LOADER var loader:SWFLoader = new SWFLoader("http://localhost/assets/myContent.swf", { name:"mainSWF", container:this, x:0, y:0, onInit:initHandler, estimatedBytes:36000 }); loader.load(); //fade the swf in as soon as it inits function initHandler(event:Event):void { TweenLite.from(event.target.content, 1, {alpha:0}); } //Or you could put the SWFLoader into a LoaderMax. Create one first... var queue:LoaderMax = new LoaderMax({ name:"mainQueue", onProgress:progressHandler, onComplete:completeHandler, onError:errorHandler }); //start loading queue.load(); //pause loading queue.pause(); //resume loading queue.resume(); function progressHandler(event:ProgressEvent):void { trace("progress: "); } function completeHandler(event:Event):void { trace(event.target + " is complete!"); } function errorHandler(event:ErrorEvent):void { trace("error: " + event.text); } I also have a crossdomain.xml file: <?xml version="1.0" encoding="utf-8"?> Any thoughts, comments or smart remarks are welcomed! Thanks!