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unpaidintern

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  1. well, that explains it! doh. i ended up doing this: http://codepen.io/wilbsy/pen/avqpEN it's pretty hacky, but basically works... however, it sometimes shows a flash of the box in the wrong place (fairly random - seems like it renders for a split second before the props are set - sometimes it runs with no issue at all). any ideas on how to smooth this out? thanks!
  2. hello and thanks in advance, i'm having trouble with transformOrigin/smoothOrigin (see codepen). it's not functioning as expected. the block should rotate as if it's rolling on the ground (as much as a rectangular block would roll). basically, trying to do something like this demo: http://codepen.io/GreenSock/pen/053d0ee8da31db3bdca1a4531e0628ee what am i doing wrong? thanks!
  3. apologies if this has been covered elsewhere... has anyone had issue submitting apps to the mac app store that used TweenLite and were compiled in FlashCC to AIR 3.6 for iOS? thanks!
  4. i'm having trouble with the motionBlur in relation to objects that are scaling... it's just not happening. works with all x/y movements, but nothing when scaling... seems like i've used it for scaling in the past... i'm using the most recent version of TweenLite, flash cs5.5, publishing to fp9, and here's my simple tween... TweenLite.to( mc, time, { delay:delay, motionBlur:{strength:1, quality:2}, scaleX:1, scaleY:1 } ); (mc's original scale is 0) any suggestions as to what i'm doing wrong? thanks
  5. i found a minor error in the TransformManger VERSION: 1.963 the top and bottom cursorRotation's were switched. they should be... createHandle("t", "stretchV", -90, 0, "b"); createHandle("b", "stretchV", 90, 0, "t"); instead of... createHandle("t", "stretchV", 90, 0, "b"); createHandle("b", "stretchV", -90, 0, "t"); like i said, minor... just wanted to point it out. thanks for building such great tools!
  6. yeah, i was missing something simple... transformMatrix:{} but the strange thing is, i have code in an older project that works without the transformMatrix object... it uses skewY just like any other var... how is that?
  7. just in case there was something somewhere else in the app that was screwing things up, i decided to run a test in a new fla with nothing else... so i just put the following on the timeline... import com.greensock.*; import com.greensock.easing.*; import com.greensock.plugins.*; import com.greensock.OverwriteManager; TweenPlugin.activate( [ TransformMatrixPlugin ] ); OverwriteManager.init( OverwriteManager.CONCURRENT ); TweenLite.to( this.mc, 0.5, { skewY2:-50 } ); TweenLite.to( this.mc, 0.5, { scaleX:0.5 } ); the OverwriteManager worked, but still no skew... i even deleted all the aso files and tried an earlier gs package... i feel like i must missing something obvious? can i activate all plugins at once to test? thanks
  8. i'm getting a Error #1069: Property skewY2 not found error... i've activated the plugin: TweenPlugin.activate( [ TransformMatrixPlugin ] ); also the OverwriteManager.init( OverwriteManager.CONCURRENT ); isn't working properly... i have the most recent version... is there any problem with the latest build? what else could be going wrong? thanks
  9. yes! that's exactly what i was looking for... thanks
  10. i may be missing it, but the only mode of adding labels i've found requires a time value... but i'd really like to append it just as i would an additional tween. for instance... tl.append( new TweenLite( target, 0.5, { vars } ) ); tl.appendLabel( "myLabel" ); // instead of tl.myLabel( "over", 0.5 ); tl.append( new TweenLite( target, 0.5, { vars } ) ); the reason being, anytime i want to add a label in a complicated timeline sequence, i have to do a trace( tl.currentTime ) in order to figure out the time value... whereas if i could append the label, perhaps with the same offset option as append(), i'd save a lot of time and i wouldn't have to change the value every time i altered the portion of the timeline that preceded the label. or am i missing something? thanks
  11. never mind... i got it. thanks for building such a great tweening engine!
  12. i'd like to make a simple modification to the TweenProxy3D which would notify me when an object's rotationX/Y is between 90 and 270 (so i know when the object's rear side is facing the user)... could you lead me in the right direction? thanks
  13. yep, that's it... hadn't looked in TweenMax... thanks!
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