Hello everyone, I started to study TweenMax in AS3 environment.
I have 2 buttons, each button launches its animation.
When I press 1 button then animation 1 starts and it will work all the time even if I press 2 button.
Question: How can I stop animation when I call another animation?
Sorry for the English, I know him very badly.
[Embed(source = "image/anim1.png")] var Anim1:Class;
[Embed(source = "image/anim2.png")] var Anim2:Class;
var anim1 = new Anim1();
anim1.x = 1070;
anim1.y = 284;
anim1cont.addChild(anim1);
var anim2 = new Anim2();
anim2.x = 1070;
anim2.y = 284;
anim2cont.addChild(anim2);
cont.addChild(anim1cont);
cont.addChild(anim2cont);
addChild(cont);
private function button1(event:MouseEvent):void {
removeEventListener(Event.ENTER_FRAME, button1)
TweenMax.to(anim1cont, 6, {y:-10,x:-320, repeat:-1});
}
private function botton2(event:MouseEvent):void
{
removeEventListener(Event.ENTER_FRAME, button2)
TweenMax.to(anim2cont, 6, {y:-10,x:-320, repeat:-1});
}
TweenMax .kill();
in GSAP (Flash)
Posted
Hello everyone, I started to study TweenMax in AS3 environment. I have 2 buttons, each button launches its animation. When I press 1 button then animation 1 starts and it will work all the time even if I press 2 button. Question: How can I stop animation when I call another animation?
Sorry for the English, I know him very badly.
project1.rar