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Emax

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  1. Thank you very much. I've been coding for almost 50 years and I will say you guys have an outstanding product. If, later on, I need what it offers I will come back. Also, your customer support appears to be excellent. Thank you!
  2. I'm not worried about the trig. I'm just trying to figure out the simplest path to coding the billiard balls effect, and since I just spent $99 on GreenSock, I was hoping to make use of it. So, if I use an "event callback", and write the code to detect ball collision, along with the code to reset ball velocities, is it possible to update the tweened element to a new velocity vector? If not, that means doing my own animation and not using GreenSock at all, in which case I just paid $99 for something I can't use. Then there's the rotation aspect... shoot.
  3. I need to implement collision detection on circular elements. Determining whether 2 objects collide is pretty straight forward (sum of radii is less than distance between centers), but I can't seem to find much on the topic of changing the objects velocity and direction after the collision. I've written code like this in years gone by, but I was hoping I'd be able to save some time by not recreating the wheel. Even better would be a plugin that handles multiple collisions, and sets the objects on to their new paths with their new velocities. Any help is appreciated.
  4. Thanks! All is working fine, now.
  5. This is my first day working with Greensock, so be gentle. I'm calling Draggable.create with throwProps:true, but the throw effect doesn't seem to occur (dragging works fine). In HTML: <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.1/TweenMax.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.1/jquery.gsap.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.1/plugins/CSSPlugin.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.1/utils/Draggable.min.js"></script> In JS: Draggable.create(_coin_image, {type:"x,y", throwProps:true});
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