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JensK

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  1. Thanks guys, with your comments our customer could get convinced that it is not a good idea to blur a 500kb image. They still wanted it and I ended up doing it the dirtiest way I could imagine, but it works fine. What we do now is crossfading a blurred image and an unblurred version. No code example, because I think this should not reproduce. This comment is meant as a thank you. Keep up the good work!
  2. Thanks @GreenSock, I feared it was something like that. Also thank you for your headsup on safari. edit: @Sahil Wow, thank you for that input. You posted just seconds before my original post
  3. Hi guys, I created a quick codepen, because I wanted to see if I can "unblur" any html element I desire. I can't see the error in my thinking, why doesn't my linked codepen work? What should happen? A blured text should unblur What happens? Nothing
  4. Hey all, I was sure that I had no TweenMax problem. The way I was trying to build my timeline was flawed. I found a better approach. First I loop over the array score and create score-objects which I can use then to build the timeline. Hope it helps someone some day, -Jens
  5. Whooops, so I left out the most important part, sorry for that. I have a queue of symbols which I loop over. (symbols in the click-callback) Each symbol "scores" by calling the score function which increases the property of the same name in the _scores object. Then I build a timeline, which shows the scoring. In this simple copdepen, it scales one of the div's shortly for basic scoring. Next there are multiple things being checked in my app, this I simplified to just a check if the score is greater than 2 in the codepen. If the score is greater than 2 it should rotate the div in question, which doesnt happen, because the tweens of the timeline in scoreTween() are build at a point in time, when the callbacks to score() haven't happend yet and thus the score is still 0. What's really happening is a lot more. jquery Objects are created, classes changed to active and a lot more, also the conditions are a lot more diverse in my app. But if I can solve this problem of the codepen, I think I am good. Sorry for not explaining my problem well. -Jens P.S.: I forked the codepen and changed it to the other approach I was mentioning briefly: This plays all animations at once, since the callbacks have all zero duration and so are inserted all at the beginning of the timeline.
  6. Hi, I am very new to webpack, so my suggestion might not be best practice. I would suggest you install gsap as a npm module and add resolve: { modules: [ 'node_modules', path.resolve(__dirname, 'src') ] } to your webpack config. This way webpack can resolve your own stuff (located under ./src) and npm-modules. This works fine for me and doesn't need anything else in webpack-config Hope that helps, -Jens
  7. Hi Forum, I need your help to tackle a problem. I want to build a timeline which depends on the state of my app. The thing is, that the timeline also changes the state of the app. The linked codepen shows my problem. This is a very simplified version of it. It happens a lot more, but I think if I can solve this I can resolve the rest, too. I already identified the Problem: timeline.addCallback(score, null, [symbol]); is called when the timline reaches the point, where this callback is inserted, but timeline.add(scoreTween(symbol)); is created at the begin of the timeline (where all scores are 0) I hope someone knows a better approach, as I am sure, this might not be the right way to do that. If I add scoreTween as a callback i have the problem, that it tweens, but since callbacks have a zero duration all following timelines are inserted at the exact same place. I understand why all this is happening, but I can't find a workaround, that works. Hope you can help me out, -Jens
  8. Thanks a lot for your answer, I already had a function in place which returns a tween, but it used a cached tween if the tween already existed. With your hint it was easy to resolve this by just returning a newly created tween every time.
  9. Hello all, I am having a tiny problem with a tween in a timeline which after it stopped shoud repeat after some other tweens are done. The codepen I created illustrates the problem. What I want: 1. red box animates and stops 2. blue box animates and stops 3. red box reruns and stops What I get: 1. ---- 2. blue box animates and stops 3. red box reruns and stops I am pretty sure, that it is just a concept I am not aware of and the fix would be rather simple, but I can't figure it out. (I tried to find a related Problem, but didnt have the right query, so appologies if this has been answered before) Greetings -Jens
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