flysi3000

Members
  • Content Count

    79
  • Joined

  • Last visited

Community Reputation

45 Newbie

About flysi3000

  • Rank
    Advanced Member

Contact Methods

Profile Information

  • Gender
    Male
  • Location
    Brooklyn, NY
  • Interests
    computers, video games, photography, travel, food, hip-hop

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. flysi3000

    AMPhtml WTF?

    Nah, if there's blame, I think it can be divided between the excessive use of tracking scripts by publishers, and the scummy ad platforms that try to inflate their ad views to rake in more $$. And, yes, devs that are sloppy and get lax about best practices. (raises hand)
  2. flysi3000

    JIRA workflow?

    Hey! Are any of you guys using something like JIRA or Asana in your organizations to track your banners? Any recommendations or outlines for workflows or best-practices?
  3. flysi3000

    AMPhtml WTF?

    Hey! So, I went to the AMP Ads workshop at Google's NYC headquarters a couple of weeks ago. It was great to get to meet the Google team and hear the justifications for AMP, and also to voice our questions and concerns about the road ahead. There were representatives from five different agencies or production houses there (including myself), and without fail, the number one thing that each of us begged for was GSAP support. The Google engineers had apparently considered integrating animejs a while back, but balked at the 16k size of the library; GSAP is closer to ~30k, but they obviously are aware of how much we lean on the platform, so we'll see what they come up with. They're also considering implementing Canvas, which will open up some alternate avenues for us to do cool things like particles, etc. One other thing - they asked us to provide sample creative units that we had built beforehand, and at the event they showed us our regular html5 units that had been converted with an internal tool (kind of like Swiffy, back in the day!). They looked great, minus some interactivity (hover-state animation); the thought is that such a tool could get us 90% of the way to a finished unit. I don't know when/if it will become widely available. Anyway; other things to consider: - re. security, there are more and more stories like this one, of shady ad networks perpetrating ad fraud - not only is it a matter of security for users, it's also a matter of site performance, which impacts users' data and battery performance - the uptick in AMP ads served is increasing - the AMP HTML project is open-source, so you can contribute by making or improving components, etc. - GWD outputs AMP ads - as mentioned elsewhere, Adobe Animate will also output AMP. I saw a couple of sample units from the prerelease of this, and one was wack, but the other looked pretty impressive - AMP ads work anywhere, not just AMP pages That's it; hopefully, if someone from the AMP team checks out this post (which they've seen 👀), they'll correct me, or fill in details!
  4. flysi3000

    AMPhtml WTF?

    We'll be doing some of that at the event here in NYC on the 20th, from what I gather. I'll post findings here, as I'm able, after the event.
  5. flysi3000

    AMPhtml WTF?

    It's not that they're not allowing JavaScript in banners, but that AMPHTML Ads only allow <amp-***> specific components, like <amp-carousel> and <amp-accordion>, and some inline css animation; you can't write your own JS, and no external assets via <script> or <link> tags as far as I understand. So no, you wouldn't be able to use GSAP in an AMPHTML Ad. Being unable to use your own JS, and the fact that everything lives on Googles servers is the reason they are touting these as more secure. I got invited to a thing at Google here in NYC later this month; hope to learn more then...
  6. flysi3000

    AMPhtml WTF?

    Yeah, as a group here where I work, we're very interested to learn more about this, as it will force us to diverge dramatically from our current build processes and animation techniques - aka what gives us our special sauce.
  7. flysi3000

    GSAP Default Frame Rate

    I've seen those spec sheets and I'm convinced they're old holdover relics from days gone by. Either that, or they refer to video. I think you're safe to ignore that.
  8. flysi3000

    GWD, DV360, GMP and you

    I haven't experienced this yet, but not looking forward to it. I much rather use hand-rolled, or Animate if/when it makes sense.
  9. flysi3000

    Timeline.restart(), with child timelines

    You guys are the best. I'll do the easy fix for now (deadlines and such), but it's good that I experienced this, so I will definitely keep it in mind for the future!
  10. flysi3000

    Timeline.restart(), with child timelines

    Ok, here's a codepen demo. Let the animation play all the way through until the strokes disappear; then click the rewind button - the lines redraw, and nothing happens during the makeWaves() part of the animation. Then suddenly, the wavesOut() part of the timeline kicks in and they transition out. Weird, right?
  11. flysi3000

    Timeline.restart(), with child timelines

    @PointC the timeline restarts, but nested animation doesn't seem to play. I will try and cook up a demo and see if I can replicate what's going on on my end. Thanks for the suggestion about .onOverwrite, @GreenSock, I will give that a shot as well.
  12. flysi3000

    Timeline.restart(), with child timelines

    Hey! Longtime user, sometime-poster. I'm working on some ads that have a replay button. I have a secondary animation that plays at the beginning of my main timeline. That secondary animation is generated by a function that returns a timeline, and is called using add(). Secondary animation looks something like this: function makeWaves() { var tl = new TimelineLite(); tl .add('start', 0) .fromTo('#wave1 .teal', 10, {drawSVG:"0 35%"}, {drawSVG: "0% 95%"}, 'start') .fromTo('#wave1 .navy', 10, {drawSVG:"35% 100%"}, {drawSVG: "95% 100%"}, 'start') .fromTo('#wave2 .blue', 10, {drawSVG:"0 30%"}, {drawSVG: "0 90%"}, 'start') .fromTo('#wave2 .navy', 10, {drawSVG:"30% 100%"}, {drawSVG: "90% 100%"}, 'start') .to('#wave3 .blue', 10, {drawSVG: "80%"}, "start") .to('#wave3 .navy', 10, {drawSVG: "70%"}, "start+=2"); return tl; } Main timeline looks like this: this.timeline .addLabel("start", 0) .to(this.miranda, 0.6, {autoAlpha: 0}, 3.5) .add("f1", 3.7) .add(makeWaves(), "f1") //... more awesome animation When I hit the replay button, which calls timeline.restart(), my secondary animation doesn't fire. I tried setting timeline.restart(false, false) to avoid suppressing callbacks, but no dice. I also tried using exportRoot(), but I've never really been 100% sure how that works. Maybe I'm misunderstanding the use-case for this feature? Anything jump out at you guys that I might be missing? This seems implausible, but any reason using drawSVG would be part of the problem? I might try to put up a CodePen, but this is agency work, which is NDA'd by default, so I don't think I can share it publicly. Thanks guys!
  13. Holy smokes - that's fantastic. I knew there had to be a way to tween movie clip frames... Thanks @Carl!
  14. @davi yep, that's exactly my problem. Main Animate CC timeline has only one frame; I have a couple of nested clips with manual animation. Might follow your suggestion of making child clips into graphics. Thanks!
  15. flysi3000

    Looping Animation

    Throw up a codepen link so we can see what you're seeing and help troubleshoot, if you're able.