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poulaing

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  1. Thanks for your help, I was able to find a workaround!
  2. Thanks for the links! Actually, I found an example of what I want to do precisely: http://codepen.io/osublake/pen/oXKmNO I want my ball to react the same way the square does on that example, without the dragging and the resize of the container. I don't do javascript, so I don't get the code at the moment, I will try to get deeper into this.
  3. Actually, I need to calculate the bounce manually. I do not want to create a physics engine, just that bouncing thing. Here's a picture to illustrate that: So I launch Tween1 because I know the direction and the power of the ball. Then, when the ball hits a wall, I need to create a new tween with new parameters. In that case, I would mainly want to change the y progress to set Tween 2. Is that doable by getting Tween1 values when the ball hits the wall? Thanks for the help!
  4. Hello, I was using x and y properties to make a ball move on a straight line. When hitting a wall (eg. x + xSpeed < 0), I just inverted the xSpeed and the ySpeed values. Now, I want to switch to GSAP so I can get onComplete callbacks. I can easily detect when the ball goes out of the bounds, but how can I set a new tween to send the ball on the right direction, with the right x, y, duration and tween ease? Thanks a lot for your help!
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