Thanks for the solutions Craig and Carl.
Most of the examples I've seen are animating an item from point a to b in a straight line.
If I want to tween point a to b, then c in a curved path, is gsap made to handle that?
Assuming each (.to) point is a keyframe, are there rules to adding keyframes between where it starts and where it lands?
It seems like all my easing and timing is off when it happens when its in the timeline.
Building onto this, I'm also trying to integrate it with scrollmagic and am running into a bunch of issues when trying to reverse the animation.
I think these issues are coming about because of the middle keyframes?