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Nolla283

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  1. Davi, I'm using DepthJS to animate some objects. I'm trying to use rotX to rotate the objects toward and away from the me. It should look like a sign that is hung from the top and is swinging toward and away from me. Instead, all I can get is it swinging away and then back to the starting point. This works to swing the object away from me and then back to the starting point: var stage3D = new depthjs.Stage3D(); stage.addChild(stage3D); var cont3D = new depthjs.Container3D(); var pin1_mc = new lib.pin_1(); cont3D.addChild(pin1_mc); stage3D.addChild(cont3D); var tl = new TimelineMax({repeat:-1}); tl.from(cont3D, 1, {rotX: 20}) tl.from(cont3D, 1, {rotX: 0}); I would expect for this variation to swing the object back past the starting point and then toward me, but it doesn't work: var tl = new TimelineMax({repeat:-1}); tl.from(cont3D, 1, {rotX: 20}) tl.from(cont3D, 1, {rotX: -20}); In TweenMax I think you'd handle this by using something like rotationX: "20_ccw" vs rotationX:"20_cw" or even += and -=. I haven't been able to find the equivalent in DepthJS but it seems like such a basic thing! Have you had any success reversing the direction of the 3D animation in DepthJS?
  2. I'm using DepthJS to animate some objects that are pinned to a clothesline. I'm using rotX to rotate the objects toward and away from the "camera" (the camera is looking directly at the object). The problem I'm having is that I can only get the rotation to spin toward the camera (and back). I can't get it to spin away from the camera. In TweenMax I think you'd handle this by using something like rotationX: "20_ccw" vs rotationX:"20_cw" or even += and -=. I haven't been able to find the equivalent in DepthJS but it seems like such a basic thing! Has anyone had any success reversing the direction of the 3D animation in DepthJS?
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