Hi, I'm not sure if this is related to the topic:
https://greensock.com/forums/topic/15728-onstart-maximum-call-stack-size-exceeded-error/
I'm trying to build a fairly complex (I think?) multi-stage animation, and I've started getting the following error messages:
TweenMax.min.js:16 Uncaught RangeError: Maximum call stack size exceeded
at d.h.add.h.insert (TweenMax.min.js:16)
at d.q.add (TweenMax.min.js:14)
at d.q.totalDuration (TweenMax.min.js:14)
at d.k.totalDuration (TweenMax.min.js:14)
at d.q.duration (TweenMax.min.js:14)
at d.q.add (TweenMax.min.js:14)
at d.q.totalDuration (TweenMax.min.js:14)
at d.k.totalDuration (TweenMax.min.js:14)
at d.q.duration (TweenMax.min.js:14)
at d.q.add (TweenMax.min.js:14)
TweenMax.min.js:1 Uncaught RangeError: Maximum call stack size exceeded
at d.k.totalDuration (TweenMax.min.js:1)
at d.q.duration (TweenMax.min.js:14)
at d.q._remove (TweenMax.min.js:14)
at d.h.add.h.insert (TweenMax.min.js:17)
at d.q.add (TweenMax.min.js:14)
at d.q.totalDuration (TweenMax.min.js:14)
at d.k.totalDuration (TweenMax.min.js:14)
at d.q.duration (TweenMax.min.js:14)
at d.q.add (TweenMax.min.js:14)
at d.q.totalDuration (TweenMax.min.js:14)
Presumably related, I can't get the latest stage I'm working on to begin.
I guess as a newbie, I've a couple of questions for the more experienced Greensock users out there:
Any idea what's going wrong here?
Any thoughts on how I could be doing this better? I've cobbled together my current approach from forum answers / stackexchange etc, currently by using one main timeline and adding sub-timelines (via functions) at various label points. I don't need it to stop in as many places as I've added (thats mainly to help me approach it in sections), but I do need it to hold in the 'working' loop until restarted by controls elsewhere.
Any help / thoughts greatly appreciated.
Thanks!