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mikefraser

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  1. Hi, thanks for getting back to me so quick! Those seem like solid options - I suspect it'd be best if I try and remove the issue as it stands first, for my own education as much as anything else. But having the other versions to fall back on means I don't have to lose too much time on this. I appreciate the help!
  2. Hi, I'm not sure if this is related to the topic: https://greensock.com/forums/topic/15728-onstart-maximum-call-stack-size-exceeded-error/ I'm trying to build a fairly complex (I think?) multi-stage animation, and I've started getting the following error messages: TweenMax.min.js:16 Uncaught RangeError: Maximum call stack size exceeded at d.h.add.h.insert (TweenMax.min.js:16) at d.q.add (TweenMax.min.js:14) at d.q.totalDuration (TweenMax.min.js:14) at d.k.totalDuration (TweenMax.min.js:14) at d.q.duration (TweenMax.min.js:14) at d.q.add (TweenMax.min.js:14) at d.q.totalDuration (TweenMax.min.js:14) at d.k.totalDuration (TweenMax.min.js:14) at d.q.duration (TweenMax.min.js:14) at d.q.add (TweenMax.min.js:14) TweenMax.min.js:1 Uncaught RangeError: Maximum call stack size exceeded at d.k.totalDuration (TweenMax.min.js:1) at d.q.duration (TweenMax.min.js:14) at d.q._remove (TweenMax.min.js:14) at d.h.add.h.insert (TweenMax.min.js:17) at d.q.add (TweenMax.min.js:14) at d.q.totalDuration (TweenMax.min.js:14) at d.k.totalDuration (TweenMax.min.js:14) at d.q.duration (TweenMax.min.js:14) at d.q.add (TweenMax.min.js:14) at d.q.totalDuration (TweenMax.min.js:14) Presumably related, I can't get the latest stage I'm working on to begin. I guess as a newbie, I've a couple of questions for the more experienced Greensock users out there: Any idea what's going wrong here? Any thoughts on how I could be doing this better? I've cobbled together my current approach from forum answers / stackexchange etc, currently by using one main timeline and adding sub-timelines (via functions) at various label points. I don't need it to stop in as many places as I've added (thats mainly to help me approach it in sections), but I do need it to hold in the 'working' loop until restarted by controls elsewhere. Any help / thoughts greatly appreciated. Thanks!
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