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tonystech

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  1. I know this is an old thread, but the workaround I found was to use a delayCall to kill the tween when you need it to stop spinning. For example, my prize wheel uses the Expo ease to slow to a halt over 20 seconds. The last 5 seconds are so minor that Flash isn't rendering the frames, then it just jumps to the last frame. it took some trial and error, but setting a delayCall for 15.5 seconds kills the tween just as it's slow enough to not notice. TweenLite.delayCall(15.5, killSpin); function killSpin(){ TweenLite.killTweensOf(_wheel); } I hope that helps someone!
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