I'm about to make a game with at catapult/rubberband, somewhat like Angry Birds, but only vertical and not horizontal.
You need to hit flying objects that "rains" down.
I'm in the research phase right now, and I am thinking about using GSAP with it's Physics 2d, instead of going all out physics and using something like Matter.js.
Do any of you have experience in using GSAP for games with Physics?
I still haven't decided if I want to use DOM notes or Canvas.