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nanci

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  1. it was a security thing, but the crossdomain was not enough. I'm currently using a php proxy script. the passed image size variable is not considered, but still... thanks BTW!
  2. Hello everyone, I'm asking myself how is it possibile that LoaderMax is able to load images, with a request like http://instagr.am/p/lqd0XkTOJo/media/?size=l but the same request is not loaded online. I'm confused. to me, it seems impossible even locally... thanks nanci
  3. I confirm the corrupted .fla theory. it works, for now. it was working a few days ago, it suddenly decided to not work anymore, the client warned me, I didn't notice. hope won't happen again. thanks for the support.
  4. I tried to load the swf "old school" method, and it still doesn't play. I'm thinking about a lot of other possibilities now, like maybe the BlitMask is, somehow, effecting it, but I suppose the .update method would solve it. also thinking that, maybe the .fla was corrupted and published a "weird" swf. I have no idea, this thing is killing my will to live, but I'll find out what's going on and let you know, to keep it in record. thanks for replying.
  5. if I set gotoAndPlay(210); it goes to frame 210, but doesn't play.
  6. Hello everyone, I'm experiencing a problem with SWFLoader. not even sure of what it might be, since it does not happen to everyone. here http://www.avatakpagaie.com you can find the application I built, if you click the first item inside the withe menu on the right, "il grip", you should see an animation, between two blocks of text. fact is, not everyone can see it. for instance, my client (so I can't ask my money, if it's not working...), me and a couple of others. for instance, I'm using Safari, Firefox and Chrome on a MacBook Pro and can't sse the animation, but a friend of mine, who uses Safari and Chrome on a Mac, can see the animation. so it's not about the platform or browser. and locally, works like a charm, taking the loaded swf from a webserver. this is the code I'm using var swfLoader:SWFLoader = new SWFLoader(loadersArray[0], {name:"singleSWF",onComplete:imageLoaded,autoPlay:true}); swfLoader.load(); where "loadersArray[0]" is a String with the file name, plus this in the onComplete function var mcTemp:MovieClip = event.target.rawContent; mcTemp.play(); can't understand why this is happening, knowing that it was working fine, just a couple of days ago. thanks in advance for the help.
  7. the update(); damn. ok, all solved. thanks again and sorry for the lack of attention!
  8. but there's one other thing I'm trying to do, no success. adding a scrollbar. I have to make a class. I'm passing the masked item as a DisplayObject and scrolling it's y inside the class. the y changes correctly, but the masked item, doesn't move. the weird thing is that the y is changing. so, I think it's actually moving something else inside the BlitMask. something invisible.. makes sense? thanks.
  9. I'm using it inside a class, used inside a web application, so I would end up sending you my whole library in order to get to the point where the mask is being used. BTW, I've been working on it and solved by adding a .5% of the width I send as value from the main class.
  10. hello everyone, I'm trying to mask a Sprite containing some TextFields. TextFields are cut off. the width is the same as the Sprite, but even if I give it + 100 pixels, it will not change. without the BlitMask, it's not cut off. what can I do? thanks in advance.
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