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Shaun Gorneau last won the day on March 3

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Shaun Gorneau

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Shaun Gorneau last won the day on March 3

Shaun Gorneau had the most liked content!

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About Shaun Gorneau

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  • Birthday May 31

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  1. Hi @superasn, The reason for the stutter in the plane movement is that it's jumping a set number of pixels rather than tweening a set distance over a set time. Have a look here to see one way to tackle this and to allow everything to smoothly get into position. https://codepen.io/sgorneau/pen/YbggBm?editors=0110
  2. Hi @andystent, There's a lot going on in your pen .. and a lot of duplication of work which could be greatly simplified. That said ... consolidating everything (kind of as is) into single calls will make one button press control two sets of tweens. https://codepen.io/sgorneau/pen/mYwOdP?editors=0110 But, you should look at refactoring your code to get rid of unnecessary complexities.
  3. Hi @Tejaxx7, Here is a Pen I put together demonstrating the seconds (ones/tens independently) to achieve the analog rolling effect. You could use the same techniques to bring the minutes and hours into play. If you need to present a specific time before tweening, you could get all time values individually and set the progress() of each respective timeline. https://codepen.io/sgorneau/pen/qGaxdV?editors=1111 Edit: I left overflow visible in the pen so you can see what's going on. You can change that in the CSS to get your final effect. Happy tweening!
  4. Who is claiming that Cloudflare *isn't* GDPR compliant and in what way are they failing? https://www.cloudflare.com/gdpr/introduction/
  5. HI @JonQuayle, A couple problems ... in some places you are using what look likes jQuery syntax, but jQuery is nowhere to be found. With calling in jQuery and modifying a few things to make use of it ... you should be good. https://codepen.io/sgorneau/pen/bypvpa Also, there was an extra parameter being passed in your .to calls ... I stripped that out. .to uses .to( target:Object, duration:Number, vars:Object, position:* ) : * You were passing .to( target, duration, vars, position, somethingElse)
  6. LOL ... I'm usually the passenger in that car! 🤦‍♂️🤣
  7. Because the requirement was that one stays behind, and the other moves to the destination box. I could just as well have Tweened the clone and stated "Don't tween the original".
  8. xPercent: -100, x: window.innerWidth
  9. @helleholmsen, There are a few times in the past where I've shown how to deal with similar speeds over different distances. Maybe these can help, https://codepen.io/sgorneau/pen/grLqYB https://codepen.io/sgorneau/pen/mWEddP I'll try to find others (I wasn't very good at categorizing them 😣 )
  10. Hi @jesper.landberg, You could do something like this https://codepen.io/sgorneau/pen/OYMZEL Happy tweening!
  11. https://codepen.io/sgorneau/pen/oRbEJX
  12. Hi @elegantseagulls, I'm rendering with some outlines to make it more obvious the "what" ... but I haven't figured out the "why". The "what" is that while the character bounding divs (.point) are the correct size, the characters within are being stuck to the left edge. I think the snap (upon calling mySplitTextH1.revert() )is them moving into a position that would be very close to centered within those divs. https://codepen.io/sgorneau/pen/eaNQzJ?editors=0110 But, all of my positioning techniques for those characters is proving useless at this moment. I'm sure I'm missing something obvious, however 🤣 ... so a solution is on the way!
  13. @Paul Schlereth, You can move the `onComplete` parameter to the master Timeline and call `data` there var master = new TimelineMax({ repeat:0 , onComplete:data}); You can add all you want to any timeline that is part of the master timeline, and it will wait until it's done. https://codepen.io/sgorneau/pen/LoVmmo?editors=1010
  14. Hi @reidb, Unless you have a lot more going on with ScrollMagic ... I would suggest using jQuery Waypoints to trigger the squiggle tween. It's a lot simpler for this use case https://codepen.io/sgorneau/pen/zQGPLd?editors=0010