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gdub2

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  1. Awesome! I guess i figured that the nested timelines would unpause when the master started to play. Thanks for the speedy reply, I really appreaciate it. Cheers, Greg
  2. Hi, I am having trouble getting onUpdate event to fire in a TimelineMax that I have nested inside of another TimelineMax. Basically i have a "master" timeline, and a bunch of different "section" timelines. The master timeline has its own onUpdate , but I would like the onUpdate for each of the different sections to call a different function. for example... var master = new TimelineMax( {paused:true, onUpdate:masterUpdate}); var sec1 = new TimelineMax({paused:true, onUpdate:sec1Update}); var sec2 = new TimelineMax({paused:true, onUpdate:sec2Update}); master.add([sec1, sec2], "+=2", "stagger"); master.play(); The problem I am having is that sec1Update, and sec2Update are not getting called when their respective timelines are being played. Any help would be greatly appreciated. Thanks Greg
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