The project calls:TweenLite.to() and uses a Timer
The code below works!
function pause():void{
_delayTimer.stop();
_delayTimer.removeEventListener(TimerEvent.TIMER, durationExpired);
TweenMax.pauseAll(true, true);
}
function resume():void{
TweenMax.resumeAll(true, true)
_delayTimer.delay = getImageDuration(_currViewer.image);
_delayTimer.addEventListener(TimerEvent.TIMER, durationExpired, false, 0, true);
_delayTimer.start();
}