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  1. 17 points
    A GSAP tale: One goofy guy’s odyssey from knowing nothing to knowing just enough to confuse himself. (This is crazy long so feel free to jump to the epic conclusion). Greetings fellow GreenSockers. The end of this week marks the one-year anniversary of my first post on the forum so I thought I’d take the opportunity to share my 12-month story and hopefully encourage others to jump into the conversations around here. Maybe you’ll recognize yourself in some of the things I’ve experienced. My quick history in a nutshell Web design and coding is a second career for me. After 15 years of owning and operating a photography studio and processing lab (back in the film days - yup - I’m old), the digital camera came along and changed that industry, which necessitated a new career for me. I shifted to video production, which led to motion graphics and finally to web design. Our little agency now offers all those services. The web design clients never needed anything fancy so JavaScript took a back seat to HTML & CSS only sites for a number of years. JavaScript & GSAP: false starts and other obligations I first discovered GSAP a few years ago, but only tried it briefly. It looked cool, but with the time obligations of field video work and motion graphics jobs, it wasn’t something I could work into the schedule. Besides that, it was JavaScript – too complicated I thought. I knew JavaScript was the third piece of a good web designer’s skillset along with HTML and CSS, but I always convinced myself that I didn’t have the time and the sites we built didn’t need it. JavaScript Books + Classes = Fail I did make a few attempts at reading some JavaScript books and working through some online tutorials, but it just never ‘stuck’. Maybe the examples were too theoretical and dry or they were the wrong books and classes. I really don’t know, but I abandoned the learning process a number of times. Cut and Paste mentality Why did I really need to learn anyway? You can just Google what you need, cut and paste some code and presto – you’ve got some working JavaScript or jQuery. I only understood a small portion of what I was cutting and pasting, but hey… it worked so the problem was solved. That’s how I operated for quite some time. What’s a loop? What’s an array? What’s an object? Who cares? Wait a minute. This is ridiculous. Last spring, I was remodeling our company website and I had all these grand visions about making things move and behave in certain ways. Googling for code just wasn’t cutting it. I suddenly felt stupid. “This is ridiculous!” I thought. I should be able to learn how to write my own code. Oh yeah, I remembered that GreenSock thing I had looked at a few times and abandoned. That might work. Maybe I could actually learn how to use it this time. I become a forum lurker I started lurking in the shadows of the forum. After reading a lot of posts, I saw people asking many types of questions from simple to crazy complicated (at least to me). Two things I noticed were that every effort was made to find an answer (no matter the difficulty level of the question) and not one post was condescending or snarky. That’s quite rare on the ol’ interwebs, isn’t it? Hmmmm…maybe I’m in the right place. Oh boy… time to ask a question of my own One of the great things about learning GSAP is you’ll also pick up a lot of other JavaScript and/or jQuery along the way. I kept reading and practicing with some simple tweens, but now I had a question. Dare I post? I suppose, like many others, I feared looking like an idiot even though the forum members and moderators seemed quite nice and helpful. I do several dumb things every day so you’d think I’d be used to it by now. Oh well, here goes. My first question had to do with the indexOf() a Draggable snap array. Within 30 minutes, Diaco and Rodrigo had posted great answers and neither one called me stupid! Yay – how cool. I get hooked on GSAP and the forum About that same time, I decided our company should discontinue on-site video production and switch to studio only filming. I got tired of lugging loads of video gear in and out of buildings – it’s quite tiring and as I mentioned earlier – I’m old. This freed up some time and I decided to dedicate that time to learning GSAP and maybe, one day, even helping others. It wasn’t too long and I actually knew the answer to a forum question. I posted some information and wow – a little red indicator lit up on my control panel. Someone liked something I wrote. How fun – I’m hooked. Carl makes direct contact I continued to learn and experiment. I posted a few additional questions of my own, but I tried to answer more than I asked. If someone posted a question for which I had no answer, I tried to look it up in the docs and figure it out. Most of the time I was far too slow and Jack, Carl or one of the mods would already have the answer posted before I was done reading the question, but it was an interesting way to learn. I did sneak in a few good answers, which led to a private message from Carl. He thanked me for participating and helping in the forums. I thought it was pretty cool that a super smart guy like Professor Schooff would take the time to do that for little ol’ me. My decision to dedicate time to the platform and forum was reinforced. Blake and I have a conversation I don’t recall if it was a back and forth in a forum post or a private message conversation, but Blake told me something that, of course is obvious, but it stuck with me and is important for all of us to remember. He mentioned that we all enter this learning process knowing nothing. If someone of Blake’s considerable skill level can be humble enough to remember first starting out in code, there may be hope for me after all. I guess if you think about it, there was a time when the simple concept of a variable was brand new to all of us. We’re not born with these abilities. They’re learned and we’re all at different points on the educational path. Never feel stupid for not knowing something. Moderator Promotion Throughout the last year, I’ve continued to learn and study both GSAP and JavaScript. Some of those books I abandoned in the past even make sense now. I’ve tried to be active in the GS community and answer as many forum questions as possible. If I’ve answered a question of yours, I hope you found it somewhat helpful. I’ve cranked out some fun CodePens and finally started a Twitter account to tweet them out. I am nowhere near an expert with GSAP or JavaScript, but I know so much more than I knew a year ago. Apparently I know enough to be entrusted with a forum promotion to Moderator status. I’m honored to be included on such an amazing team. 12 months down – what’s next? My agency duties are still numerous so I can’t dedicate full time to coding, but it remains something to which I’m committed and thoroughly enjoy. I started this 12-month GSAP journey just wanting the ability to write my own code rather than cutting and pasting the work of others. I’m confident I have achieved that, but I still have days when a simple piece of code just won’t coalesce in my brain and that can be frustrating. I guess we all have those days, right? I make several mistakes every day, but that’s o.k. too. I learn a lot more from my screw-ups than I ever do when it all goes right on the first try. I plan to keep learning and getting better and when I get stuck, I’ll be able to get an answer from this amazing community. I’ll continue to give back to the GS community by answering any questions that are within my abilities to do so. The super mods: Jonathan, Blake, Diaco and Rodrigo Thank you to my fellow moderators. You guys rock and have taught me so much. @Jonathan – if there is a browser bug, quirk or special fix that you are not aware of, I’ve yet to read about it. Your knowledge has helped me fix many pieces of code before they even became a problem. Plus, if I ever have a question of top/left vs. x/y, I know who I’ll ask. @Blake – if I could be half as good at coding as you, I’d be a very happy guy. Your work always teaches and inspires me. I don’t think you’re allowed to ever stop posting on the forum or we may all show up on your doorstep and ask questions. @Diaco – your code is always so concise. I deconstruct some of your pens and am astounded by how much you squeeze out of a few lines. If I made some of your pens from scratch, I’d have 20 variables, 5 loops, 12 tweens and 80 lines of code. You do the same with two variables and 4 lines of code. Amazing stuff. @Rodrigo – when searching the forum, I often land on one of your past posts and learn a lot. Your knowledge is vast and I wish you had more time to post around here. Your ninja skills are incredibly strong. Our superhero leaders @Carl – I’ve participated in several online forums ranging from graphic design to 3D to video production, but the GreenSock forum is the best and a big part of that is you. You not only provide great answers, but you do it in clever ways with just the right amount of humor thrown in here and there. The collection of videos you’ve made is invaluable and should be mandatory viewing for anyone interested in GSAP. I’ve seen you monitoring the forums at all hours of the day and even on weekends. When you get any sleep I’ll never know, but I thank you for your dedication and sharing your knowledge. @Jack – how you had the vision to start GreenSock and write the first version of the animation platform I can only imagine. I’m glad you did because GSAP is such an amazing collection of tools. The friendliness of the community is definitely following your lead. I don’t understand a lot of what you talk about sometimes, but I know enough to be amazed by your brilliance and talent. You call yourself just a guy who geeks out about code, but you’re more than that. You’re a smart and generous innovator who’s created a special brand and place on the web. I think I can safely speak for the community when I say we all appreciate the time and effort you put into helping us make beautiful and high-performance animations. Thank you sir. The epic conclusion. Well… maybe just a regular conclusion. If you didn’t read the whole post, I don’t blame you. It’s ridiculously long and I’m just some guy you don’t know so I’ll wrap it up with this bit of advice. Whether you’re a genius or feel like an idiot, it doesn’t matter. Try to learn one new thing each day and before you know it, a year will have passed and all those little bits will add up to new skills and abilities. If you’ve never posted on the forum, please jump in and participate. The more voices we have around here, the more we all benefit. If you need an answer, please don’t be afraid to ask a question. Believe me, I’m just some goofy guy in front of a computer. If I can learn this stuff, so can you. As I begin my second year in GreenSockLand, I’m looking forward to learning more, seeing everyone’s work and answering as many of your questions as I can. This is an amazing community and I encourage anyone reading this to set up an account and get involved. My best to all of my fellow GreenSockers. See you around the forums. - Craig (PointC) PS I made a little CodePen to commemorate my one-year forum anniversary. It’s how I felt before and after discovering the power of GSAP. Enjoy.
  2. 14 points
    You can't animate most flexbox values because they're words, e.g. flex-start, space-around, column-reverse. You can't say, animate to column reverse. The browser has to do the layout. But that's actually a good thing as that's one less thing you have to calculate. To do a flexbox animations, start off by recording the position of your element in it's current state. Now change its flexbox style and let the browser reposition it. Now record the new position of your element. You now know where the element was, and where its supposed to be. Now move your element back to it's old position and animate it to it's new position. This all takes place in between animation frames, so you won't see the jump. This technique will work for every flexbox property. It will actually work for any type of layout that the browser handles, like the new CSS grid. For more information, check out these threads.
  3. 11 points
    Hello everyone, This post is going to be one of those a little long and for those more busy and timeless it is about: A person who had a dream and when he reached resolve to thank the people who helped reach that goal. Well let's go then: First, this was my first post on the forum: https://greensock.com/forums/topic/16437-animation-scale-left-to-right/ And on this date I still used Adobe Muse to make a website because I did not know anything about HTML / CSS, but I already wanted to be good, make sites cool, cool and one day I could gain recognition at Awwwards, so if you go see this post will see that mention a site that had just won this recognition. But it was impossible to win not knowing HTML and CSS, so I started to study and learned everything by scouring the internet inside, but something I was sure, to get there I would need to master doing Animations, so every day I needed to understand how it worked the GSAP. I was studying and creating new challenges and whenever I tried to do something and did not find the solution on the Internet, I was obliged to ask in this Forum, and at no time did I leave here without a useful answer, ready for me was very clear, I had found a source for learning and for evolution. So know that this is how I and many people see this forum. So after less than 2 years of many studies and many questions I finally decided to run my dream that was to gain a recognition at Awwwards, and to my surprise I did not only won as a Site of the Day but also the Developer award. A reason for much satisfaction and pride, and I certainly could not without the support, help of this incredible community, who always welcomes and helps everyone who comes here to seek a light for their goal. So thank you to all of you and as a form of gratitude and recognition I made a point of mentioning in the thanksgiving session of my website (http://victor.work) on the page about, because it is also conquest of you. (and also mentioned GSAP FORUM in my hobbies) So through all this I would like to let you know that you provide a very important role for the web community, a tool that we can evaluate as perfect and yet I see you doing the best and working hard to perfect it even more. Guys you are very importants. I'll leave the recognition link here at Awwwards: https://www.awwwards.com/sites/victor-work-folio19 Anyway, this is it: Thank you very much indeed, you guys are awesome.
  4. 11 points
    Hey fellow GreenSockers, I’ve seen some demos and questions lately with SVGs containing nested groups that are 10 deep and generic class names that aren’t helpful. This makes your job tougher, so I thought I’d share a few tips for better SVG exports from Adobe Illustrator. I’ve created a simple SVG with a background rectangle, some ungrouped squares, a group of circles, a group of lines and one open wavy path. Here’s the artwork with the layer panel in AI. Tip 1: IDs If you have elements that you know you’ll be targeting individually, give them an ID in AI. In this case I’ve given each of the colored squares a name. I’ve also named the wavy open path. Tip 2: Grouping If you have a group of elements that you’ll want to stagger or somehow target as a group, create a group for them. Simply select all of them and pressing Ctrl + G will make a group for you. You can also create a sub-layer and add them to it or create an entirely separate layer. Do whatever works for you. Just get them grouped before export. You can see in my layers panels I have a masterGroup around everything and then nested groups around the straight lines and circles. The elements in those groups do not need an ID as I’ll have no need to target them individually. You can also use nested groups within nested groups. Maybe a character has a group called ‘#face’, but the eyes need to be their own group within the face group. If that’s what you need for control, go for it. Tip 3: Export Settings Choose File –-> Export –-> Export As --> then choose ‘Save as type: SVG’. The directory is unimportant as you won’t actually be saving it. Choose Export at the bottom of that panel and then we’ll get to the important settings. The next screen you’ll see will be for the SVG Options. At this point you could choose OK and the file would be saved, but I find it best to click to ‘Show Code’ instead. That will launch a text editor which will allow you to copy and paste the code into your editor. Make certain the Object IDs is set to Layer Names. If not, the group names and path IDs will not come through to the SVG. The most important setting here is the Styling. If you choose: Internal CSS, you’ll get a bunch of generic class names. The IDs will still come through, but I don’t find generic class names helpful at all. Here’s what you get with that export. <svg xmlns="http://www.w3.org/2000/svg" width="1000" height="500" viewBox="0 0 1000 500"> <defs> <style> .cls-1 { fill: #333; } .cls-2 { fill: #ff0; } .cls-3 { fill: #7ac943; } .cls-4 { fill: #3fa9f5; } .cls-5 { fill: #ff931e; } .cls-6 { fill: none; stroke: #e6e6e6; stroke-miterlimit: 10; stroke-width: 4px; } </style> </defs> <g id="backgroundGroup"> <rect id="backgroundGray" class="cls-1" width="1000" height="500"/> </g> <g id="masterGroup"> <g id="nestedCircles"> <circle class="cls-2" cx="650" cy="150" r="50"/> <circle class="cls-3" cx="650" cy="350" r="50"/> <circle class="cls-4" cx="850" cy="150" r="50"/> <circle class="cls-5" cx="850" cy="350" r="50"/> </g> <rect id="greenBox" class="cls-3" x="100" y="100" width="100" height="100"/> <rect id="blueBox" class="cls-4" x="100" y="300" width="100" height="100"/> <rect id="orangeBox" class="cls-5" x="300" y="100" width="100" height="100"/> <rect id="yellowBox" class="cls-2" x="300" y="300" width="100" height="100"/> <path id="wavyPath" class="cls-6" d="M68,457c45.67-15.25,115.6-33,201-31,84.49,2,104.92,21.37,193,25,108.61,4.48,136.93-22.58,236-28,61.7-3.37,150.91,1.64,262,43"/> <g id="straightLines"> <line class="cls-6" x1="450" y1="100" x2="450" y2="400"/> <line class="cls-6" x1="500" y1="100" x2="500" y2="400"/> <line class="cls-6" x1="550" y1="100" x2="550" y2="400"/> </g> </g> </svg> For styling I prefer to set it to Presentation Attributes. Here’s what you get with that setting. <svg xmlns="http://www.w3.org/2000/svg" width="1000" height="500" viewBox="0 0 1000 500"> <g id="backgroundGroup"> <rect id="backgroundGray" width="1000" height="500" fill="#333"/> </g> <g id="masterGroup"> <g id="nestedCircles"> <circle cx="650" cy="150" r="50" fill="#ff0"/> <circle cx="650" cy="350" r="50" fill="#7ac943"/> <circle cx="850" cy="150" r="50" fill="#3fa9f5"/> <circle cx="850" cy="350" r="50" fill="#ff931e"/> </g> <rect id="greenBox" x="100" y="100" width="100" height="100" fill="#7ac943"/> <rect id="blueBox" x="100" y="300" width="100" height="100" fill="#3fa9f5"/> <rect id="orangeBox" x="300" y="100" width="100" height="100" fill="#ff931e"/> <rect id="yellowBox" x="300" y="300" width="100" height="100" fill="#ff0"/> <path id="wavyPath" d="M68,457c45.67-15.25,115.6-33,201-31,84.49,2,104.92,21.37,193,25,108.61,4.48,136.93-22.58,236-28,61.7-3.37,150.91,1.64,262,43" fill="none" stroke="#e6e6e6" stroke-miterlimit="10" stroke-width="4"/> <g id="straightLines"> <line x1="450" y1="100" x2="450" y2="400" fill="none" stroke="#e6e6e6" stroke-miterlimit="10" stroke-width="4"/> <line x1="500" y1="100" x2="500" y2="400" fill="none" stroke="#e6e6e6" stroke-miterlimit="10" stroke-width="4"/> <line x1="550" y1="100" x2="550" y2="400" fill="none" stroke="#e6e6e6" stroke-miterlimit="10" stroke-width="4"/> </g> </g> </svg> The output is much cleaner and any of those attributes can be easily controlled with CSS or GSAP. This code straight out of AI is ready to animate with no cleanup necessary. You can quickly target those group child elements for whatever you need. It’s the best of both worlds as you can get to each element for a stagger without the need for unique IDs and you can also control them as a collective. The nested circles can be targeted like this: tl.staggerFrom("#nestedCircles circle", 0.5, {attr:{r:0}}, 0.15); Or easily targeted as a group: tl.to("#nestedCircles", 1, {svgOrigin:"750 250", rotation:360}); Bottom line: Better artwork prep will make your GreenSock life easier. Proper names and grouping before you export will make your animation work go faster as you won’t have to fumble with meaningless class names and trying to group things in your code editor. That’s not to say that you can’t tweak a few names or groups – I do that all the time. But the more things you can have exported from AI correctly, the easier your coding and animation work will be. Of course, all this is just my two-cent opinion. Take from it what you will. Hopefully some of it will be helpful. Happy tweening.
  5. 10 points
    I've been getting a bunch of people asking me about how to do a smooth page scroll effect, so here it is. Scrolling is just a transform. If you scroll 100px down, the browser will translate the page -100px up. We can do that with GSAP. TweenLite.set(contentToScroll, { y: -window.pageYOffset }); So how do you prevent the browser from scrolling the content? Position your content in a fixed container, and set the height of the body equal to the height of your content. This will allow the page to scroll, but the fixed container won't move. Now animate the y position of your content based on the scroll position of the page.
  6. 10 points
    Oh my turn! my turn!! PS: Sorry couldn't resist
  7. 10 points
    Hey GreenSockers, This is my 2,000th post so I wanted to take a minute to commemorate the occasion. It’s so much fun to hang out with all of you. As I’ve said before, this is truly a unique place on the web. The community is so friendly and smart and I learn a ton by reading through different approaches to problems and reverse engineering all the clever answers and demos. Thank you all for sharing your knowledge. A special thanks to @GreenSock and @Carl for putting up with me for 2,000 posts. Shout-out to all the other mods @Jonathan, @OSUblake, @Dipscom, @Sahil, @Rodrigo, @Shaun Gorneau, @Acccent, @Visual-Q, @mikel. You are a terrific group of people (and one A.I.) and I’m inspired by all of you. I hope my little SVG tips & tricks have helped some community members save some time and prevent a few headaches. I’m looking forward to continuing this never-ending journey of learning with the entire GreenSock community. Happy tweening. - Craig
  8. 10 points
    Hi dear community! I know you missed new releases with HERO banners. Today I present 3 of them! Please give us feedback if you like them. 1. World Of Tanks — Take Control Animation here 2. World Of Tanks — Video 360° Animation here 3. World Of Warships — Dunkirk Collaboration Animation here Thank you!
  9. 9 points
    Ya there is a lot of code that I am not even sure what is the purpose of that. You are using container's height and width to calculate progress of tweens based on where the cursor is inside the container. Now your container can be a div or window and you need to know how using either affects the implementation. First thing you need is to position your elements where you want them when mouse is at center and from that position eye will translate. You can't use pageX in your actual project because if you scroll it will throw off your calculations. You need to calculate mouse position like I did if your page scrolls. You also need to reset value of rect on resize and scroll event. Figuring out how much the eye should move doesn't need all that calculation, you can just use a number based on radius of your circles.
  10. 9 points
    Hi there! My name is Sarah, I'm on the Vue core team and do a lot of work with Vue and SVG animation using GSAP. Yep, you're on the right track, refs are the way to target these elements though technically it still works to target an id or class as usual. However, there are some key pieces in here that I want to separate out in case it's helpful to you, because really the sky's the limit! And they play so well together: 1) The way that animation and rendering work, you are *always* going to be touching the DOM in the case of animation, this can't only happen in the virtual DOM (something that people miss about React, too, even when looking at libraries like React-Motion) 2) There's a way to interpolate numbers that then update the DOM by transitioning state, and then there is accessing the DOM directly. You can use Vue and GSAP for both. I rewrote the docs example to use GSAP for our transitioning state example here: https://vuejs.org/v2/guide/transitioning-state.html#Animating-State-with-Watchers, but the way you're working with the DOM nodes and watchers, you may be more interested in this chart I wrote with where I'm spinning up SVG DOM nodes with directives, which is similar to what you're doing. In other words, you can use Vue and GSAP to interpolate number or values, and then apply that to a style binding, OR you can just update the fill in GSAP by targeting the element directly, that will still work. There is even a relative HSL tween that gsap offers if that's your jam 3) You might also want to set things up with a transition component, which offer some javascript hooks for beforeEnter, enter, and leaving states: (I have a bunch of pens that do this but this is probably the simplest Vue Book Content Typer) The nice thing that the transition component offers you is an ability to coordinate one thing entering and another leaving, with transition modes. They're pretty spectacular. You will also be given FLIP under the hood with the transition-group component. 4) You can also plug directly into the mounted lifecycle hook, as you can see here: Vue Weather Notifier Pen. This way you can activate an SVG animation on the component as soon as it's in the DOM. You can also see in this pen I'm changing opacity, using drawSVG, changing color, rotating, you name it- it's all possible on SVG elements and you don't *have* to put them in data. Though there's nothing wrong with transitioning state that way either. I also wrote this article that should help you: https://css-tricks.com/intro-to-vue-5-animations/ And have this open source repo which is a whole workshop just about vue and svg animations: https://github.com/sdras/animating-vue-workshop Please feel free to ask any questions as well. Thanks!
  11. 9 points
    Hi and welcome to the GreenSock forums!! A looooooooong time ago I made this for another question in the forums. It uses the draggable tool to move the numbers but you could easily use it to get started with what you need: I made a fork of it and changed a bit to simulate what you need: Hopefully this helps. Happy Tweening!!!
  12. 9 points
    GreenShock /ɡrēn ˌSHäk/ noun: GreenShock psychological condition caused by prolonged exposure to the GreenSock Animation Platform, especially the use of Club GreenSock plugins. "I’m in GreenShock after witnessing Jack Doyle ‘whip up’ a new plugin and casually post it in the forum." synonyms: astonishment, surprise, stupefaction, incredulity, disbelief, speechlessness, awe, wonder, wonderment
  13. 9 points
    There is this big, big tree. Uuuuh, that's high. I always wanted to climb it. Can I? First touch. The peeling is thick, and itchy, but warm and inspiring confidence. I lay my arms around it, starting to rub up. Hmm? Aaha– Okay– That's how– Nice! It's working. That's all I wanted. No need to leave this robust stem. But wait. What's that? There's a branch! And another? I'm curious– The more I climb this tree –body pressed tight onto it– the fear of these little branches slowly fades. I finally, gently step on one. Sometimes they crackle, but never break! My tight grip loosens up; Cheeks stop scratching as I lift my head– Oh boy! So many branches. And look how high I am! Wait what? There's a bird! And anoter one? I start talking to the birds. More birds. I felt like a king just walking the branches. The birds taught me how to jump on them! And soon I'll fly. Soon. I have never experienced anything similar. Such an easy entrance, .. well .. once you accept the word Tween as a thingy describing an animation One can work with GSAP without knowing anything more but .to, .set, and .from. Easy to learn, hard to master. You decide how far you go. When you are part of this special breed of developers/designers, be careful! Because GSAP will suck you in, won't let loose and change the way you see and work the web. That's what I love most. Thank you guys for that. 4 hour research until 1:30am in my freetime, and still burning so much inside that I had to write this. That's how awesome GSAP is.
  14. 8 points
    Hi, I just want to introduce Compress-Or-Die which is an online compression tool especially created for the creators of banners... so I hope for the most of you. It isn't a tool like tinyjpg or jpegmini that just allows to shrink existing JPGs a little bit. It's the one that creates your (also low quality) images from your original data and really squeezes out the last byte. And allows things like JPGs with transparency and "Selective quality" (as known from Adobe Fireworks) btw... Take a look at it here: http://compress-or-die.com/ In this context these articles could be interesting that explain a lot of the options you can set: http://compress-or-die.com/Understanding-JPG http://compress-or-die.com/Understanding-PNG I am the author of the tool and the article. So if you have questions, wishes or something else, just drop me a line. Thanks, Christoph
  15. 8 points
    Thanks for that Joint.js reference. I had also known of it and was gonna post it also but didn’t notice or realize they offered an open source version (cool I better re-look at some others too). There are also others which are only payment or subscription based. Along with a lot of other frameworks related specifically to flowcharts and diagraming which offer connectors but those may or may not have the required events, callbacks etc., logic included. You can even find some nice D3.js, etc., examples which are relative. Many options to choose from but of course no one size fits all. So it just simply can't be definitively answered in a simple forum post to satisfy everyone or every need for such a broad topic. ;--) Nah I don’t accept that, my post was basic. Not to name drop (and in no particular order) but virtually every snippet and code logic discussion posted by any of these users are generally encapsulated with nuggets of pure brilliance and learning opportunities: @GreenSock , @Carl , @OSUblake , @PointC , @Jonathan , @mikel , @Dipscom , @elegantseagulls , @Rodrigo , @Shaun Gorneau , @Sahil , @Acccent , @Diaco , @Victor Work , @Visual-Q , ++++ so many others. Including many single post wonders by people which are never to be heard from again. Many thanks to all ! These people and many others are all Greensock forum heroes, and much more worthy of such high praise for their daily posts. But I'm still glad you liked the post, thanks.
  16. 8 points
    Hey everyone We’re rolling up on Thanksgiving here in America, so I thought I’d say how thankful I am for this forum. You’re a terrific group of people and one AI. I’m so glad I started participating a few years ago. It’s truly been life changing. As a thank you, I’m gonna drop a couple sliders here for the community. I know there are umpteen ways to make a slider, but this is my take on it. I added multiple control types and linked the nav dots animation to the draggable element for a bit of fun. We often have questions about sliders so hopefully these will be a good jumping-off point for someone. Happy Tweensgiving
  17. 8 points
    Hi @elpeyotl, Or this from Jenkov (****). My workflow in short: Clean the source code of your svg images: svgomg New svg - starting with part '#total' Add the other parts (same viewbox) and group all their elements (<g> </ g>) The masks are hand coded - its easy if rectangles Important: The closer the color of the masking shape is to #ffffff (white), the more opaque the shape using the mask will be. Important: reference the mask ID attribute (e.g .: <g id = "total" mask = "url (#MaskTotal)">) Important: Series of parts. First #factory, then #total (transparent through the mask), ... last #oneStart (there is no z-index!) You can tween x, y, width, height ... of the masks. Orientate yourself by the dimensions of the viewBox = "0 0 232 232" #total: two separate masks half of the viewbox, the left is tweened by width, the rights by x-position Hope this helps you ... Mikel
  18. 8 points
    It's not a bug. That's what happens when you interrupt a from animation. If the scale is at 0.1 when you interrupt the animation, it's going to animate the scale from 0 to 0.1. Try this. // You can set this when mounted TweenLite.set(".es-bubble", { transformOrigin: 'bottom bottom', }); TweenMax.staggerFromTo('.es-bubble', 1, { scale: 0, opacity: 0, }, { scale: 1, opacity: 1, ease: Elastic.easeOut, // force3D: true // doesn't work on SVG }, 0.1)
  19. 8 points
    An example of triggering animations with the Intersection Observer API. Notice how the handler only toggles the playback state of an animation. if (entry.isIntersecting) { // play animation } else { // pause animation } Your handler is adding the same animations to an already existing timeline, so it's getting longer and longer every time entry.isIntersecting is true. So maybe something like this. inView(entry) { if (entry.isIntersecting) { if (!this.state.firstInview){ TweenMax.to(this.sun, 4, {opacity: 1}) this.setState({firstInview: true}) } this.tl.play() } else { this.tl.pause(); } } componentDidMount() { TweenMax.set(this.sun, {opacity: 0}); this.tl = new TimelineMax({ yoyo: true, repeat: -1, paused: true }) .to('.sun-flare--1a', 1, { x:50}) .to('.sun-flare--2a', 1, { y:50, onComplete: () => console.log('TL-1+2 completed') }, 0) .to('.sun-flare--3a', 3.5, { y: 150, onComplete: () => console.log('TL-3 completed') }); } And your click handler isn't working because of the parentheses. That will immediately execute the function. // Bad <svg onClick = {this.clickHander()}> // Good <svg onClick = {this.clickHander}>
  20. 8 points
    Hi @jp_uk81 There's a problem with the order in certain browsers. For example, Chrome reports the color first. element.style { filter: drop-shadow(rgba(0, 0, 0, 0.1) 0px 0px 14px); } My workaround, use CSS variables.
  21. 8 points
    The browser does bilinear scaling using 2x2 sampling. PixiJS can do bicubic scaling using 4x4 sampling, which results in a much smoother scale. I explain a little about how to set up here.
  22. 8 points
    Hey everyone I have another SVG quick tip for your text elements. If you need it to slice, explode, shatter or glitch, you may find this useful. I was recently working on a Halloween animation for a client and we needed to slash some SVG text into pieces. My first instinct was to convert the text to paths and slice it up in in AI, but this text needed to be dynamic so that would be a lot of work. I decided to place the text in a pattern element and create a group of polygons filled with that pattern. That allowed me to create the slashed pieces of text (the polys) and have them fall away. The text is easily changeable with the GSAP text plugin. It proved to be an easy and flexible solution Happy Hallowtween.
  23. 8 points
    Hey fellow GreenSockers, I just wanted to give a big thanks and shout-out to Jack for creating and maintaining the amazing GSAP for us. I know he likes to thank the moderators for volunteering our time in the forum, but we need to send that thank you and positive energy back to the top too. I can’t imagine how I would accomplish my web animations without GSAP. Most of this stuff would be super difficult with plain JS and virtually impossible with **shudder** CSS animations. To illustrate my point, here’s the shameless self-promotion part. My recent demo (4 smashed into one actually) included a rolling square on one menu. As I was working on it, I wondered how I would even roll a square without smoothOrigin? If you could somehow make it work, it wouldn’t be easy. And that feature is just baked into the cake with GSAP! It’s crazy how much use I get out of the DrawSVG plugin too. No getTotalLength() browser inconsistencies. I just calculate some percentages, drop in a couple tweens and I’m done. With the core tools and amazing plugins, how can anyone look at this platform and not immediately join Club GreenSock? It’s astounding how much faster and easier the work is with GSAP. Not to mention that it’s so much fun. The web truly is a more interesting (& animated) place because of GreenSock. Thanks for being awesome Jack!
  24. 8 points
    You can do that by determining velocity of mouse or scrolling, then use that velocity to apply skew. So to determine velocity you can use simple easing and take difference between target and easing value. Here is demo showing original effect based on mouse. This one uses a predefined tween, I set the progress of tween based on eased value. The scroll based effect is a lot more simple as you don't need to use any predefined tween,
  25. 8 points
    Here's a super rough and quick version that I did. You could probably smooth out some of the paths in Illustrator a bit more even.
  26. 8 points
    Hello @Rager and welcome to the GreenSock forum! Its always best to only run your animation when the DOM (HTML and or SVG markup is loaded and ready) and the window is fully loaded (images, links, fonts, stylesheets, js, and other media assets) Try this so you only run your GSAP code when DOM and Window is loaded and ready: // wait until DOM is ready (html and svg markup) document.addEventListener("DOMContentLoaded", function(event) { // wait until window is loaded (images, external JS, external stylesheets, fonts, links, and other media assets) window.addEventListener("load", function(event) { // makes sure it runs after last render tick window.requestAnimationFrame(function() { // GSAP custom code goes here }); }); }); Happy Tweening!
  27. 8 points
    The word React is like the Bat-Signal for @Rodrigo. If we need him, perhaps we just fire up the Rodrigo-React-Signal.
  28. 8 points
    The secret sauce... Wave === Sine.easeInOut
  29. 8 points
    Good news: Google pushed GSAP 2.0 to their CDN recently (for use with DoubleClick and AdWords ads): TweenMax (most popular): https://s0.2mdn.net/ads/studio/cached_libs/tweenmax_2.0.1_min.js Everything else: https://s0.2mdn.net/ads/studio/cached_libs/timelinelite_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/timelinemax_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/tweenlite_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/scrolltoplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/cssplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/easelplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/raphaelplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/bezierplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/cssruleplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/roundpropsplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/modifiersplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/directionalrotationplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/pixiplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/colorpropsplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/textplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/attrplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/endarrayplugin_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/easepack_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/draggable_2.0.1_min.js https://s0.2mdn.net/ads/studio/cached_libs/jquery.gsap_2.0.1_min.js Notice they removed the MD5 hashes that made the old 1.18.0 links so cumbersome. Yay Google! Codepen also updated their "Quick Add" menu to point to 2.0.1. If you get news of other ad networks that have similar news to share, feel free to post here. Enjoy!
  30. 8 points
    Welcome! This forum is being provided as a free service to connect talented GSAP animators with those looking to hire them. Please read this entire post before participating. When Posting a Job: Describe the project's technical requirements and provide links to similar examples and/or storyboards (if available). List the start and end dates of the project (or at least a rough timeline). Provide an estimated compensation range. The more detailed you are in describing your needs, the better your odds of success. If you omit the budget, there's a high risk that qualified candidates will assume it isn’t worth their time. Remember that talented GSAP experts are typically in high demand. We encourage candidates to post public replies to show they're interested, but further coordination should be handled privately either through the forum’s private message system or email. It's probably best not to post your email address in a public forum. Once a candidate is found, please update the post to let others know that the job is no longer available. Freelancers Feel free to post your availability in this forum proactively. Include links to your own website, portfolio, CodePen profile, etc. so that people can get a feel for your style and skill level. It’s a great idea (though not necessary) to post a price range for each example as well. Please represent your skills accurately and include proper attribution for work that’s not yours. One of the keys to a successful working relationship is managing expectations (both sides)! Always under-promise and over-deliver. Pricing a project We generally recommend agreeing to an overall project price and timeline ahead of time rather than billing a flat hourly rate. Some developers work twice as fast as others, so an hourly rate isn’t an accurate gauge of overall cost. But for open-ended projects, we understand that hourly rates might be the best fit. Additional notes We are starting this service on a trial basis. Freelancers are NOT employees of GreenSock. Anyone on the Internet can post here. GreenSock is not liable for anything that happens before, after, or during the life of your project. Please don’t contact us for arbitration help. It’s fine if you want to simply report abuse. If we receive complaints about your conduct (employers or developers), you may be banned from posting here. Again, we make no promises to investigate each and every claim or get into "he said, she said" back-and-forth, so it's in your best interest to keep things positive and exceed expectations. Make us proud. GreenSock does not research or endorse any of the parties posting here. Please let us know if you have any suggestions for making this service even better. Happy tweening!
  31. 8 points
    Nice demo!!! I was working on a SVG module for PixiJS. Resolution independence!
  32. 8 points
    Ah! what your code does at the moment, if I'm not mistaken, is create a new timeline for each scroll event – and there can be hundreds or thousands of scroll events per second when the user is scrolling! I assume you don't want thousands of identical timelines First of all, you should create your timeline outside of the scroll function. Just create it anywhere and make it paused, like you're doing now. By the way, instead of what you have, you can use this: docTimeline.to(".lightLogo", 1, { y: "200%" }) .to(".text", 1, { x: "0%" }); It's exactly the same thing, just saves you some typing. Inside your timeline, use addPause() to automatically pause it at certain points. Then, when the user scrolls, use resume() to unpause it To change the direction it's playing in (depending on whether the user is scrolling up or down), you can use reversed(). That should be enough. Lastly, have a look online at the concept of throttling and debouncing, to limit the amount of events that do get handled (there's no reason to have so many per second, you can ignore most of them without anyone noticing). Here's a recent post of mine about it: https://greensock.com/forums/topic/18197-gsap-slider-over-scroll/?tab=comments#comment-83832
  33. 8 points
    I got sliiiightly carried away and made this, haha. I don't if it will help because I saw @Rodrigo and @PointC had provided great answers so I didn't bother commenting the code, but feel free to ask if anything is intriguing. PointC, thanks! hehe
  34. 8 points
    Hi @Valeria Welcome to the forum and thank you for joining Club GreenSock. As @Acccent mentioned, there would be a whole bunch of ways to approach this. Here's my two cent approach for you. I'm not sure if that is even close to what you had in mind, but maybe it will give you some ideas. Happy tweening and welcome aboard. @Acccent - congratulations on your Moderator promotion. Well done!
  35. 8 points
    Did someone say like a ferris wheel? I had this laying around from 4 years ago. Great stuff, Craig and Blake!
  36. 8 points
    Yep - the animation is usually easy. (especially with GSAP). Most of the work is in asset prep and organization. I did a post over at CodePen about using the pencil to recreate a font for a handwriting effect. It's pretty much the same technique to create a mask except you don't have to be as precise. A mask has to be close and just enough stroke-width to cover the artwork. You may find some of the info useful. https://codepen.io/PointC/post/animated-handwriting-effect-part-1 https://codepen.io/PointC/post/animated-handwriting-effect-part-2 And the pen that goes with it. Happy tweening.
  37. 8 points
    An even easier way to do this is to make the stagger value negative .staggerFrom(".box", .8, {y:60}, -0.15)
  38. 8 points
    Nice job @Sahil! A while back I was toying with the idea of releasing a tool that'd make this sort of thing easier but I put it on the backburner for a while. I called it "BendyBox" - it basically lets you convert any DIV or RECT into an object thats bendable in various ways. It swaps in an SVG to create those effects and you can register various animation effects that you easily call later, like "drop", "spin", etc. Advanced demo: Basic (with quasi-documentation in comments): Again, not sure if we'll make it an official GreenSock tool yet, but I figured this is a good place to share about it. Feedback is welcome.
  39. 8 points
    Hello all, I just had a problem with iOS 10 Safari and the ScrollToPlugin, there are some changed that now will trigger the autoKill function. It has taken me more than a hour to realize that it was the autoKill function who stopped the animation. (iOS9 Safari didnt had this problem) Just for people with the same problem (I think almost everybody who is using ScrollToPlugin) for now just add "autoKill:false": TweenLite.to(window, 1, {scrollTo: {y:2000, autoKill:false}, ease:Power2.easeInOut}); Sorry for no Codepen but you can easily try it out with the Safari Developers Debug, just open a page that is using GSAP on your iPhone en run code without autoKill:false. (Sometimes it will not autoKill it, but almost always). Hope that I have made someone happy with the same problem Greets! Vincent
  40. 8 points
    Here is how you can do it. I have left some comments in the code but most of the math is self explanatory, you can learn these kind of animations using this book: http://lamberta.github.io/html5-animation For better performance you can use opaque canvas.
  41. 8 points
    I’ve seen a few questions recently about getting better morphs so I thought I’d share a little tip that may help my fellow AI users. Whether you’ve created your own vectors or downloaded some stock artwork, the scissors tool is a quick way to get better morphs. You can also completely control the start point of your DrawSVG animations. I have an example using a couple heart shapes. This is just an icon from a collection I downloaded. The designer has the first point in the upper right curve of the heart. That’s probably not the best start point for any type of animations, so that needs to be fixed. Step 1 – Cut that path. Grab your scissors tool (it’s in the fly-out menu under the eraser). Line that up with the anchor point at the bottom point of the heart and cut. You’ll now have two anchors at that location. Step 2 – Select the points at the cut location and then join them together. It’s under the Object --> Path –-> Join (or Ctrl+J shortcut.) That is now the new start point of the path. You can now export the SVG. Here’s the difference with DrawSVG. You can see on heart one (as originally designed) the path starts drawing from an unnatural position. In heart two I’ve made that cut at the bottom and the animation feels better and animates the way a heart would naturally be drawn. Here’s the difference with MorphSVG Again, the first heart and star are left as the original designer created them. You can see the morph looks pretty good, but it has a bit of a twist to it. I used the scissors on both heart two and star two with a cut right at the center of the bottom. This morph looks much more natural. The bottom point of the heart splits into the bottom two points of the star and the twisting motion is now gone. There's your hot tip for Valentine's Day. Happy tweening and morphing everyone.
  42. 8 points
    Hi alessio, Just use transformOrigin. TweenMax.fromTo('.test', 0.6, {scale: 1}, {scale: 1.1, repeat: -1, repeatDelay:0, yoyo: true, transformOrigin: 'center center'});
  43. 8 points
    That's because when a tween is defined it is rendered immediately to the start position, usually only noticed in the case of 'from tweens'. Because you are using set at the start of timeline, it is behaving same. You can set immediateRender to false on first tween and it will behave as expected. Well and you can use just fromTo tween to same thing. // To tween tl.set(".slide", { opacity: 1, immediateRender: false }); tl.to(".slide", 1, { x: 300, opacity: 0 }); // fromTo tween tl.fromTo(".slide", 1, { opacity: 1, immediateRender: false }, { x: 300, opacity: 0 });
  44. 8 points
    Hello dear friends, No doubt Christmas is coming ... Hi @Jonathan - sorry, when I saw your new portrait, I just felt the need to redecorate my tree to dedicate it to the GreenSock community. I coded my first Christmas tree inspired by the work of Petr Tichy (here) Dec 2015. It was one of my first exercises. Kind regards Mikel
  45. 8 points
    Hi, For last few days I wanted to start making few video tutorials, I got this idea when I was responding to a thread where somebody wanted to recreate simple carousel effect. This is my first tutorial ever, I plan to make more tutorials mostly based on questions that I answer here. If you feel like you can learn from me, feel free to request any tutorials. I will try to do it depending on the topic and if I can solve it myself. Most of my tutorials will be for those who are just getting started with GSAP. Following is the very first tutorial I made today.
  46. 8 points
    I've made a few games using GSAP: Nevergrind - Single-Player RPG Firmament Wars - Realtime Multiplayer Strategy Game I have no regrets using GSAP. It's my favorite tool and as far as I'm concerned it hasn't limited me in any way and I feel very productive with it. I plan to make a 3rd game, a multiplayer co-operative rogue-like follow-up to Nevergrind. Developing games with GSAP is a pure joy. If needed you can even pause the game, as long as you don't use setTimeout or setInterval. As long as every timer and animation is created using GSAP (TweenMax, TimelineMax, TweenMax.delayedCall), you can just do TweenMax.pauseAll() to pause the game (this can be done in Nevergrind by hitting ESC). Since GSAP can tween any object value using any ease, it's simple to Tween using the set method, onUpdate, over time, or whatever kind of animating you need to do. Hope that helps. Discovering GSAP was like finding the holy grail for me because I was seriously using JQuery's .animate before that.
  47. 8 points
    Hi @menschies ! Welcome to the forums! Always remember: With Great Powers, Comes Great Responsibilities. Use them wisely, use them to make things a little bit nicer. A few comments: You can use images instead of inlining the whole SVG if you are not changing the inside of it. The solution to your question is about nesting the separating the elements and nesting them based on your needs. I'm super busy these days but I wouldn't mind lending a hand whenever possible for your landing page - within limits. I can't take any responsibility at the moment.
  48. 8 points
    So you can imagine, it's Saturday night and there's another deadline looming on Monday. I'm just about to settle in to what I reckon is about 2 hours of work animating "a magical trail randomly jumping around the screen". I got some ideas so just need to crack on. Before I do I just check the "ease-visualizer" and low and behold I find "rough", which I'd forgotten about. Give it a go and that's kinda what I needed, 20 mins later I have finished the job. This keeps happening Jack you have thought of everything and now I don't have any work to do so can enjoy my Saturday evening. So inconsiderate, I mean there's nothing good on TV!! Realised I bought TweenMax 8 years ago, people thought I was mad spending that much money on a tween engine (for Flash). I've used TweenMax in every project I've worked on since buying it and can't imaging developing without it. So just a quick thanks and I'm off to get a beer.
  49. 7 points
    Try making it more challenging. Maybe start with indirect fire using a paladin. ( @mikel knows what I'm talking about 😉) Then you could add in a goal, like having to kill the enemy within a certain amount of time. Indirect fire is a core game mechanic in Worms. Really fun! You can animate a projectile along a parabolic path using the Physics2DPlugin. https://greensock.com/docs/Plugins/Physics2DPlugin And for very simple collision detection between the projectile and the enemy, you can use Draggable's .hitTest() method. https://greensock.com/docs/Utilities/Draggable/hitTest
  50. 7 points
    I don't think so. About the only thing a WAAPI timeline has in common with a GSAP timeline is the name. All I can say is that you should give it a test drive. If you like creating CSS animations keyframes, and are familiar with CSS animation terminology and properties, you'll like WAAPI. Now don't get me wrong, I would actually like to see @GreenSock add something like keyframes to GSAP, I've just never asked for it. It would be really helpful for situations that otherwise might require you tween the progress of a timeline with another animation, but I certainly wouldn't want to use keyframes as the basis for all my animations. Weren't you the one that brought up cargo cult programming? As WAAPI becomes more widespread, it's going to be like 2013 all over again. But instead of people saying that CSS animations are better than JS animations, the mantra will be that CSS and WAAPI animations are better than JS animations. Why? Because that's what some performance gurus over at Google said, and they know what they're talking about. And some of the stuff I've read on Twitter and Medium is also pretty convincing. I mean, just look at this comparison. This is what happens when the browser is busy, which apparently happens all the time. The JS animation on the left is all jank, while the WAAPI animation on the right doesn't skip a beat. Amazing! Don't believe me? See for yourself. I spent a lot of time coming up with an algorithm that accurately simulates how a normal site behaves. That demo says all that needs to said. WAAPI is clearly better. No further testing is required. Oh wait... a challenger appears. It's called "Something other than transforms or alpha". Oh how the tables have turned! Turns out that WAAPI is indeed susceptible to jank. Not only that, but the jank can be magnified if the animation gets out of sync, looking like a video game with really bad collision detection, glitching through walls and stuff. So locking the browser up to show how jank affects JavaScript animations is just stupid, and can actually disprove what you're were trying to prove. Besides, if your site really has that much jank, then one or more of the following must be true. You're not a good developer or just starting out. You're scroll jacking the interface. See previous point. You're creating a WordPress site and just discovered themes and plugins. See first point. You're viewing a demo showing how JavaScript animations are affected by jank. You're using IE6 with 40 different custom search bars while running BonziBuddy. So all those demos and articles that talk about the performance benefit of WAAPI are not entirely true. WAAPI only performs better when it's being demonstrated using cherry picked conditions. There are like several hundred different CSS properties that can be animated. To say that you should only animate transforms, alpha, and a couple filters is crazy! That's sounds more like a coding challenge. And what about SVG? Should we just ignore that all together? I think not.
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