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progress

progress( value:Number, suppressEvents:Boolean ) : [Number | self]

[override] Gets or sets the timeline's progress which is a value between 0 and 1 indicating the position of the virtual playhead (excluding repeats) where 0 is at the beginning, 0.5 is halfway complete, and 1 is complete.

Parameters

  • value: Number

    (default = NaN) — Omitting the parameter returns the current value (getter), whereas defining the parameter sets the value (setter) and returns the instance itself for easier chaining.

  • suppressEvents: Boolean

    Boolean (default = false)— If true, no events or callbacks will be triggered when the playhead moves to the new position.

Returns : [Number | self]

Omitting the parameter returns the current value (getter), whereas defining the parameter sets the value (setter) and returns the instance itself for easier chaining.

Details

Gets or sets the timeline's progress which is a value between 0 and 1 indicating the position of the virtual playhead (excluding repeats) where 0 is at the beginning, 0.5 is halfway complete, and 1 is complete. If the timeline has a non-zero repeat defined, progress and totalProgress will be different because progress doesn't include any repeats or repeatDelays whereas totalProgress does. For example, if a timeline instance is set to repeat once, at the end of the first cycle totalProgress would only be 0.5 whereas progress would be 1. If you watched both properties over the course of the entire animation, you'd see progress go from 0 to 1 twice (once for each cycle) in the same time it takes the totalProgress to go from 0 to 1 once.

This method serves as both a getter and setter. Omitting the parameter returns the current value (getter), whereas defining the parameter sets the value (setter) and returns the instance itself for easier chaining, like tl.progress(0.5).play();

//gets current progress
var progress = tl.progress();

//sets progress to one quarter finished
tl.progress(0.25);