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RoughEase

Most easing equations give a smooth, gradual transition between the start and end values, but RoughEase provides an easy way to get a rough, jagged effect instead, or you can also get an evenly-spaced back-and-forth movement if you prefer. Configure the RoughEase by passing an object to the constructor or config() method with any of the following properties (all are optional):

Example code

//use the default values
TweenLite.from(element, 1, {opacity:0, ease:RoughEase.ease});

//or customize the configuration
TweenLite.to(element, 3, {y:300, ease:RoughEase.ease.config({strength:3, points:50, template:Strong.easeInOut, taper:"both", randomize:false}) });

//or create a RoughEase that we can pass in to multiple tweens later
var rough = new RoughEase({strength:3, points:50, template:Strong.easeInOut, taper:"both", randomize:false});
TweenLite.to(element1, 3, {y:300, ease:rough});
TweenLite.to(element2, 5, {x:500, ease:rough});

Constructor

RoughEase( vars:* ) ;

Constructor

Properties

ease : RoughEase

[static] The default ease instance which can be reused many times in various tweens in order to conserve memory and improve performance slightly compared to creating a new instance each time.

Methods

config( vars:Object ) : RoughEase

Permits customization of the ease with various parameters.

getRatio( p:Number ) : Number

[override] Translates the tween's progress ratio into the corresponding ease ratio.

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