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Linear

Linear ease with no acceleration or deceleration. Linear is identical to Power0.

This is one of the eases that is natively accelerated in TweenLite and TweenMax. All of the "Power" eases and their counterparts (Linear (0), Quad (1), Cubic (2), Quart (3), Quint (4), and Strong (4)) are accelerated.

Example usage:

TweenLite.to(obj, 1, {x:100, ease:Linear.easeNone});

Constructor

Linear( ) ;

Constructor

Properties

ease : Linear

[static] The default ease instance which can be reused many times in various tweens in order to conserve memory and improve performance slightly compared to creating a new instance each time.

easeIn : Linear

[static] Linear ease with no acceleration or deceleration

easeInOut : Linear

[static] Linear ease with no acceleration or deceleration

easeNone : Linear

[static] Linear ease with no acceleration or deceleration (for backwards compatibility)

easeOut : Linear

[static] Linear ease with no acceleration or deceleration

Methods

getRatio( p:Number ) : Number

Translates the tween's progress ratio into the corresponding ease ratio.

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