Package | com.greensock.motionPaths |
Class | public class MotionPath |
Inheritance | MotionPath ![]() |
Subclasses | CirclePath2D, LinePath2D, RectanglePath2D |
progress
property, a value between 0 and 1 where 0 is at the beginning of the path, 0.5 is in
the middle, and 1 is at the very end of the path. So to tween a PathFollower along the path, you can simply
tween its progress
property. To tween ALL of the followers on the path at once, you can
tween the MotionPath's progress
property. PathFollowers automatically wrap so that if
the progress
value exceeds 1 or drops below 0, it shows up on the other end of the path
Since MotionPath extends the Shape class, you can add an instance to the display list to see a line representation
of the path drawn which can be helpful especially during the production phase. Use lineStyle()
to adjust the color, thickness, and other attributes of the line that is drawn (or set the MotionPath's
visible
property to false or don't add it to the display list if you don't want to see the line
at all). You can also adjust all of its properties like scaleX, scaleY, rotation, width, height, x,
and y
just like any DisplayObject. That means you can tween those values as well to achieve very
dynamic, complex effects with ease.
import com.greensock.*; import com.greensock.plugins.*; import com.greensock.motionPaths.*; TweenPlugin.activate([CirclePath2DPlugin]); //only needed once in your swf, and only if you plan to use the circlePath2D tweening feature for convenience //create a circle motion path at coordinates x:150, y:150 with a radius of 100 var circle:CirclePath2D = new CirclePath2D(150, 150, 100); //tween mc along the path from the bottom (90 degrees) to 315 degrees in the counter-clockwise direction and make an extra revolution TweenLite.to(mc, 3, {circlePath2D:{path:circle, startAngle:90, endAngle:315, autoRotate:true, direction:Direction.COUNTER_CLOCKWISE, extraRevolutions:1}}); //tween the circle's rotation, scaleX, scaleY, x, and y properties: TweenLite.to(circle, 3, {rotation:180, scaleX:0.5, scaleY:2, x:250, y:200}); //show the path visually by adding it to the display list (optional) this.addChild(circle); //--- Instead of using the plugin, you could manually manage followers and tween their "progress" property... //make the MovieClip "mc2" follow the circle and start at a position of 90 degrees (this returns a PathFollower instance) var follower:PathFollower = circle.addFollower(mc2, circle.angleToProgress(90)); //tween the follower clockwise along the path to 315 degrees TweenLite.to(follower, 2, {progress:circle.followerTween(follower, 315, Direction.CLOCKWISE)}); //tween the follower counter-clockwise to 200 degrees and add an extra revolution TweenLite.to(follower, 2, {progress:circle.followerTween(follower, 200, Direction.COUNTER_CLOCKWISE, 1)});
NOTES
progress
property which will provide better performance than tweening each follower independently.Copyright 2010-2013, GreenSock. All rights reserved. This work is subject to the terms in http://www.greensock.com/terms_of_use.html or for Club GreenSock members, the software agreement that was issued with the membership.
Property | Defined By | ||
---|---|---|---|
followers : Array [read-only] Returns an array of all PathFollower instances associated with this path | MotionPath | ||
height : Number [override] | MotionPath | ||
progress : Number
A value between 0 and 1 that can be used to move all followers along the path. | MotionPath | ||
rawProgress : Number
Identical to progress except that the value is not re-interpolated between 0 and 1. | MotionPath | ||
rotation : Number [override] | MotionPath | ||
scaleX : Number [override] | MotionPath | ||
scaleY : Number [override] | MotionPath | ||
targets : Array [read-only] Returns an array of all target instances associated with the PathFollowers of this path | MotionPath | ||
visible : Boolean [override] | MotionPath | ||
width : Number [override] | MotionPath | ||
x : Number [override] | MotionPath | ||
y : Number [override] | MotionPath |
Method | Defined By | ||
---|---|---|---|
addFollower(target:*, progress:Number = 0, autoRotate:Boolean = false, rotationOffset:Number = 0):PathFollower
Adds a follower to the path, optionally setting it to a particular progress position. | MotionPath | ||
distribute(targets:Array = null, min:Number = 0, max:Number = 1, autoRotate:Boolean = false, rotationOffset:Number = 0):void
Distributes objects evenly along the MotionPath. | MotionPath | ||
getFollower(target:Object):PathFollower
Returns the PathFollower instance associated with a particular target or null if none exists. | MotionPath | ||
lineStyle(thickness:Number = 1, color:uint = 0x666666, alpha:Number = 1, pixelHinting:Boolean = false, scaleMode:String = none, caps:String = null, joints:String = null, miterLimit:Number = 3, skipRedraw:Boolean = false):void
Sets the line style for the path which you will only see if you add the path to the display list
with something like addChild() and make sure the visible property is true. | MotionPath | ||
removeAllFollowers():void Removes all followers. | MotionPath | ||
removeFollower(target:*):void
Removes the target as a follower. | MotionPath | ||
renderObjectAt(target:Object, progress:Number, autoRotate:Boolean = false, rotationOffset:Number = 0):void
Positions any object with x and y properties on the path at a specific progress position. | MotionPath | ||
update(event:Event = null):void
Forces the MotionPath to re-render itself and all of its followers. | MotionPath |
followers | property |
followers:Array
[read-only] Returns an array of all PathFollower instances associated with this path
public function get followers():Array
height | property |
height:Number
[override]
public function get height():Number
public function set height(value:Number):void
progress | property |
progress:Number
A value between 0 and 1 that can be used to move all followers along the path. progress
is identical to rawProgress
except that the rawProgress
is not re-interpolated
between 0 and 1. For example, if you set the motion path's rawProgress
to 2.1, progress
would be 0.1 (the corresponding value between 0 and 1), essentially wrapping it. If rawProgress
is set to -3.4, progress
would be 0.6. You may set progress
to any value but it will
be re-interpolated to its corresponding value between 0 and 1 very much like a DisplayObject's "rotation"
property in Flash where setting it to 270 works fine but when you trace() the rotation value it will report
as -90 instead because rotation is always interpolated to be between 180 and -180. Setting progress
affects rawProgress
too. For example:
myPath.progress = 2.1; trace(myPath.progress); //traces "0.1" trace(myPath.rawProgress); //traces "2.1"
Either property can be used to move all followers along the path. Unlike a PathFollower's
progress
or rawProgress
, this value is not absolute for motion paths - it simply
facilitates movement of followers together along the path in a way that performs better than
tweening each follower independently (plus it's easier). If your goal is to tween all followers around
a CirclePath2D twice completely, you could just add 2 to the progress
or
rawProgress
value or use a relative value in the tween, like:
TweenLite.to(myCircle, 5, {progress:"2"}); //or myCircle.progress + 2
Also note that if you set progress
to any value outside of the 0-1 range,
rawProgress
will be set to that exact value. If progress
is
set to a value within the typical 0-1 range, it will only affect the decimal value of
rawProgress
. For example, if rawProgress
is 3.4 and then you
set progress
to 0.1, rawProgress
will end up at 3.1 (notice
the "3" integer was kept). But if progress
was instead set to 5.1, since
it exceeds the 0-1 range, rawProgress
would become 5.1. This behavior was
adopted in order to deal most effectively with wrapping situations. For example, if
rawProgress
was tweened to 3.4 and then later you wanted to fine-tune
where things were positioned by tweening progress
to 0.8, it still may be
important to be able to determine how many loops/wraps occurred, so rawProgress
should be 3.8, not reset to 0.8. Feel free to use rawProgress
exclusively if you
prefer to avoid any of the re-interpolation that occurs with progress
.
public function get progress():Number
public function set progress(value:Number):void
See also
rawProgress | property |
rawProgress:Number
Identical to progress
except that the value is not re-interpolated between 0 and 1.
For example, if you set the motion path's rawProgress
to 2.1, progress
would be 0.1 (the corresponding value between 0 and 1), essentially wrapping it. If rawProgress
is set to -3.4, progress
would be 0.6. Setting progress
affects rawProgress
and vice versa. For example:
myPath.progress = 2.1; trace(myPath.progress); //traces "0.1" trace(myPath.rawProgress); //traces "2.1"
Either property can be used to move all followers along the path. Unlike a PathFollower's
progress
or rawProgress
, this value is not absolute for motion paths - it simply
facilitates relative movement of followers together along the path in a way that performs better than
tweening each follower independently (plus it's easier). If your goal is to tween all followers around
a CirclePath2D twice completely, for example, you could just add 2 to the progress
or
rawProgress
value or use a relative value in the tween, like:
TweenLite.to(myCircle, 5, {rawProgress:"2"}); //or myCircle.rawProgress + 2
public function get rawProgress():Number
public function set rawProgress(value:Number):void
See also
rotation | property |
rotation:Number
[override]
public function get rotation():Number
public function set rotation(value:Number):void
scaleX | property |
scaleX:Number
[override]
public function get scaleX():Number
public function set scaleX(value:Number):void
scaleY | property |
scaleY:Number
[override]
public function get scaleY():Number
public function set scaleY(value:Number):void
targets | property |
targets:Array
[read-only] Returns an array of all target instances associated with the PathFollowers of this path
public function get targets():Array
visible | property |
visible:Boolean
[override]
public function get visible():Boolean
public function set visible(value:Boolean):void
width | property |
width:Number
[override]
public function get width():Number
public function set width(value:Number):void
x | property |
x:Number
[override]
public function get x():Number
public function set x(value:Number):void
y | property |
y:Number
[override]
public function get y():Number
public function set y(value:Number):void
addFollower | () | method |
public function addFollower(target:*, progress:Number = 0, autoRotate:Boolean = false, rotationOffset:Number = 0):PathFollower
Adds a follower to the path, optionally setting it to a particular progress position. If the target isn't a PathFollower instance already, one will be created for it. The target can be any object that has x and y properties.
Parameters
target:* — Any object that has x and y properties that you'd like to follow the path. Existing PathFollower instances are allowed.
| |
progress:Number (default = 0 ) — The progress position at which the target should be placed initially (0 by default)
| |
autoRotate:Boolean (default = false ) — When autoRotate is true , the target will automatically be rotated so that it is oriented to the angle of the path. To offset this value (like to always add 90 degrees for example), use the rotationOffset property.
| |
rotationOffset:Number (default = 0 ) — When autoRotate is true , this value will always be added to the resulting rotation of the target.
|
PathFollower — A PathFollower instance associated with the target (you can tween this PathFollower's progress property to move it along the path).
|
distribute | () | method |
public function distribute(targets:Array = null, min:Number = 0, max:Number = 1, autoRotate:Boolean = false, rotationOffset:Number = 0):void
Distributes objects evenly along the MotionPath. You can optionally define minimum and maximum
progress
values between which the objects will be distributed. For example, if you want them
distributed from the very beginning of the path to the middle, you would do:
path.distribute([mc1, mc2, mc3], 0, 0.5);
As it loops through the targets
array, if a target is found for which a PathFollower
doesn't exist, one will automatically be created and added to the path. The targets
array can be populated with PathFollowers or DisplayObjects or Points or pretty much any object.
Parameters
targets:Array (default = null ) — An array of targets (PathFollowers, DisplayObjects, Points, or pretty much any object) that should be distributed evenly along the MotionPath. As it loops through the targets array, if a target is found for which a PathFollower doesn't exist, one will automatically be created and added to the path.
| |
min:Number (default = 0 ) — The minimum progress value at which the targets will begin being distributed. This value will always be between 0 and 1. For example, if the targets should be distributed from the midpoint of the path through the end, the min parameter would be 0.5 and the max parameter would be 1.
| |
max:Number (default = 1 ) — The maximum progress value where the targets will end distribution. This value will always be between 0 and 1. For example, if the targets should be distributed from the midpoint of the path through the end, the min parameter would be 0.5 and the max parameter would be 1.
| |
autoRotate:Boolean (default = false ) — When autoRotate is true , the target will automatically be rotated so that it is oriented to the angle of the path. To offset this value (like to always add 90 degrees for example), use the rotationOffset property.
| |
rotationOffset:Number (default = 0 ) — When autoRotate is true , this value will always be added to the resulting rotation of the target. For example, to always add 90 degrees to the autoRotation, rotationOffset would be 90.
|
getFollower | () | method |
public function getFollower(target:Object):PathFollower
Returns the PathFollower instance associated with a particular target or null if none exists.
Parameters
target:Object — The target whose PathFollower instance you want returned.
|
PathFollower — PathFollower instance
|
lineStyle | () | method |
public function lineStyle(thickness:Number = 1, color:uint = 0x666666, alpha:Number = 1, pixelHinting:Boolean = false, scaleMode:String = none, caps:String = null, joints:String = null, miterLimit:Number = 3, skipRedraw:Boolean = false):void
Sets the line style for the path which you will only see if you add the path to the display list with something like addChild() and make sure the visible property is true. For example, to make a CirclePath2D visible with a red line red that's 3 pixels thick, you could do:
var myCircle:CirclePath2D = new CirclePath2D(150, 150, 100); myCircle.lineStyle(3, 0xFF0000); addChild(myCircle);
Parameters
thickness:Number (default = 1 ) — line thickness
| |
color:uint (default = 0x666666 ) — line color
| |
alpha:Number (default = 1 ) — line alpha
| |
pixelHinting:Boolean (default = false ) — pixel hinting
| |
scaleMode:String (default = none ) — scale mode
| |
caps:String (default = null ) — caps
| |
joints:String (default = null ) — joints
| |
miterLimit:Number (default = 3 ) — miter limit
| |
skipRedraw:Boolean (default = false ) — if true, the redraw will be skipped.
|
removeAllFollowers | () | method |
public function removeAllFollowers():void
Removes all followers.
removeFollower | () | method |
public function removeFollower(target:*):void
Removes the target as a follower. The target can be a PathFollower instance or the target associated with one of the PathFollower instances.
Parameters
target:* — the target or PathFollower instance to remove.
|
renderObjectAt | () | method |
public function renderObjectAt(target:Object, progress:Number, autoRotate:Boolean = false, rotationOffset:Number = 0):void
Positions any object with x and y properties on the path at a specific progress position.
For example, to position mc
in the middle of the path, you would do:
myPath.renderObjectAt(mc, 0.5);
Some paths have methods to translate other meaningful information into a progress value, like
for a CirclePath2D
you can get the progress associated with the 90-degree position with the
angleToPosition()
method like this:
myCircle.renderObjectAt(mc, myCircle.angleToProgress(90));
Parameters
target:Object — The target object to position
| |
progress:Number — The progress value (typically between 0 and 1 where 0 is the beginning of the path, 0.5 is in the middle, and 1 is at the end)
| |
autoRotate:Boolean (default = false ) — When autoRotate is true , the target will automatically be rotated so that it is oriented to the angle of the path. To offset this value (like to always add 90 degrees for example), use the rotationOffset property.
| |
rotationOffset:Number (default = 0 ) — When autoRotate is true , this value will always be added to the resulting rotation of the target.
|
update | () | method |
public function update(event:Event = null):void
Forces the MotionPath to re-render itself and all of its followers.
Parameters
event:Event (default = null ) — An optional Event that is accepted just to make it easier for use as an event handler (to have it update automatically on every frame, for example, you could add an ENTER_FRAME listener and point it to this method). |